Build 121209

This commit is contained in:
Tiberiu Chibici 2013-11-18 20:03:00 +02:00
parent decbe55fea
commit 8816ce4615
37 changed files with 2905 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DrumKit", "DrumKit\DrumKit.csproj", "{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|ARM.ActiveCfg = Debug|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|ARM.Build.0 = Debug|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|ARM.Deploy.0 = Debug|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x64.ActiveCfg = Debug|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x64.Build.0 = Debug|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x64.Deploy.0 = Debug|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x86.ActiveCfg = Debug|x86
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x86.Build.0 = Debug|x86
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Debug|x86.Deploy.0 = Debug|x86
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|Any CPU.Build.0 = Release|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|Any CPU.Deploy.0 = Release|Any CPU
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|ARM.ActiveCfg = Release|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|ARM.Build.0 = Release|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|ARM.Deploy.0 = Release|ARM
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x64.ActiveCfg = Release|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x64.Build.0 = Release|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x64.Deploy.0 = Release|x64
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x86.ActiveCfg = Release|x86
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x86.Build.0 = Release|x86
{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<Application
x:Class="DrumKit.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DrumKit">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!--
Styles that define common aspects of the platform look and feel
Required by Visual Studio project and item templates
-->
<ResourceDictionary Source="Common/StandardStyles.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
namespace DrumKit
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
if (!rootFrame.Navigate(typeof(MainPage), args.Arguments))
{
throw new Exception("Failed to create initial page");
}
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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[Kick]
position=.41,.2
size=.3
image=ms-appx:///Assets/Drums/big_drum_of.png
sound,0=ms-appx:///Assets/Sounds/Kick07.wav
[Snare]
position=.16,.34
size=.25
image=ms-appx:///Assets/Drums/drum_of.png
sound,0=ms-appx:///Assets/Sounds/Snare08.wav
[High Tom]
position=.33,.05
size=.22
image=ms-appx:///Assets/Drums/drum_of.png
sound,0=ms-appx:///Assets/Sounds/TomHigh04.wav
[Low Tom]
position=.55,.05
size=.22
image=ms-appx:///Assets/Drums/drum_of.png
sound,0=ms-appx:///Assets/Sounds/TomLow04.wav
[Floor Tom]
position=.66,.44
size=.29
image=ms-appx:///Assets/Drums/drum_of.png
sound,0=ms-appx:///Assets/Sounds/Floor04.wav
[HiHat]
position=.03,.55
size=.21
image=ms-appx:///Assets/Drums/plate_off.png
sound,0=ms-appx:///Assets/Sounds/HiHatOpen04.wav
[Crash]
position=.1,.02
size=.25
image=ms-appx:///Assets/Drums/plate_off.png
sound,0=ms-appx:///Assets/Sounds/Crash05.wav
[Ride]
position=.72,.04
size=.25
image=ms-appx:///Assets/Drums/plate_off.png
sound,0=ms-appx:///Assets/Sounds/Ride04.wav

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
using Windows.UI.Xaml.Navigation;
namespace DrumKit
{
class Drum
{
#region Attributes
private Uri imageSource;
private Point position;
private double size;
#endregion
#region Public properties
/// <summary>
/// Gets or sets the name of the drum.
/// </summary>
public string Name { get; set; }
/// <summary>
/// Gets or sets the image uri. If enabled, the image is loaded.
/// </summary>
public Uri ImageSource {
get { return this.imageSource; }
set { this.SetImageSource(value); }
}
/// <summary>
/// Gets or sets the position of the element on the screen.
/// </summary>
public Point Position {
get { return this.position; }
set { this.SetPosition(value); }
}
/// <summary>
/// Gets the size of the image displayed on the screen.
/// </summary>
public double Size {
get { return this.size; }
set { this.size = value; }
}
/// <summary>
/// Sound sources
/// </summary>
public Dictionary<int, Uri> SoundSources
{
get;
private set;
}
#endregion
#region Constructor
public Drum()
{
// Initialize sources
this.SoundSources = new Dictionary<int, Uri>();
this.imageSource = null;
// Set up other vars
this.position = new Point(0, 0);
this.size = 0;
this.Name = "<unnamed>";
}
#endregion
#region Setters
public void SetImageSource(Uri imagesrc)
{
// Set property
this.imageSource = imagesrc;
}
public void SetPosition(Point location)
{
// Set property
this.position = location;
}
public void SetSoundSource(int intensity, Uri source)
{
// Set up sound source
if (this.SoundSources.ContainsKey(intensity))
this.SoundSources[intensity] = source;
else this.SoundSources.Add(intensity, source);
}
#endregion
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9A5D3F55-DFD5-45DB-99FF-C82EFCC3294D}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DrumKit</RootNamespace>
<AssemblyName>DrumKit</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>DrumKit_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Drum.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Recorder.cs" />
<Compile Include="Repository\DrumRepository.cs" />
<Compile Include="SoundPlayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SoundPool.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="DrumKit_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\bg.png" />
<Content Include="Assets\Drums\big_drum_of.png" />
<Content Include="Assets\Drums\big_drum_on.png" />
<Content Include="Assets\Drums\drum_of.png" />
<Content Include="Assets\Drums\drum_on.png" />
<Content Include="Assets\Sounds\Crash05.wav" />
<Content Include="Assets\Sounds\Hat04.WAV" />
<Content Include="Assets\Sounds\HiHatOpen04.wav" />
<Content Include="Assets\Sounds\Kick07.wav" />
<Content Include="Assets\default">
<SubType>Designer</SubType>
</Content>
<Content Include="Assets\Logos\Logo.png" />
<Content Include="Assets\Logos\SmallLogo.png" />
<Content Include="Assets\Logos\SplashScreen.png" />
<Content Include="Assets\Logos\StoreLogo.png" />
<Content Include="Assets\Drums\plate_off.png" />
<Content Include="Assets\Drums\plate_on.png" />
<Content Include="Assets\Sounds\Ride04.wav" />
<Content Include="Assets\Sounds\Snare08.wav" />
<Content Include="Assets\Sounds\TomHigh04.wav" />
<Content Include="Assets\Sounds\Floor04.wav" />
<Content Include="Assets\Sounds\TomLow04.wav" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="Common\StandardStyles.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>C:\Users\Tiberiu\Downloads\SharpDX\Bin\Standard-winrt\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>C:\Users\Tiberiu\Downloads\SharpDX\Bin\Standard-winrt\SharpDX.XAudio2.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<UseSimulator>False</UseSimulator>
</PropertyGroup>
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<Page
x:Class="DrumKit.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DrumKit"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid
Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Image Source="ms-appx:///Assets/bg.png"
Stretch="UniformToFill"/>
<Canvas
Name="myCanvas" >
</Canvas>
<Grid>
<Border Margin="7"
CornerRadius="10"
BorderBrush="Red"
BorderThickness="5" />
<Canvas Name="recCanvas">
<Ellipse Width="18" Height="18" Fill="Red"
Canvas.Left="20"
Canvas.Top="20"/>
<TextBlock
FontFamily="Consolas"
FontSize="16"
Foreground="Red"
Canvas.Left="42"
Canvas.Top="19">REC
</TextBlock>
<Canvas.Triggers>
<EventTrigger RoutedEvent="Canvas.Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever" >
<DoubleAnimation
Storyboard.TargetName="recCanvas"
Storyboard.TargetProperty="Opacity"
Duration="0:0:1" BeginTime="0:0:1" From="1" To="0.1" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Canvas.Triggers>
</Canvas>
<!--<StackPanel Orientation="Horizontal"
HorizontalAlignment="Left"
VerticalAlignment="Top">
<Button>Record</Button>
<Button>Stop</Button>
</StackPanel>-->
</Grid>
</Grid>
<Page.BottomAppBar>
<AppBar>
<StackPanel Orientation="Horizontal">
<ToggleButton
Name="buttonEditMode"
Click="buttonEditMode_Click_1"
Style="{StaticResource EditAppBarButtonStyle}" />
</StackPanel>
</AppBar>
</Page.BottomAppBar>
</Page>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace DrumKit
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
DrumRepository drumRepo;
SoundPlayer player = new SoundPlayer();
List<Image> uiImages;
List<Button> uiButtons;
List<Thumb> uiThumbs;
public MainPage()
{
this.InitializeComponent();
drumRepo = new DrumRepository();
uiImages = new List<Image>();
uiButtons = new List<Button>();
uiThumbs = new List<Thumb>();
this.InitializeResources();
this.KeyDown += MainPage_KeyDown;
}
void MainPage_KeyDown(object sender, KeyRoutedEventArgs e)
{
string key = Enum.GetName(typeof(Windows.System.VirtualKey), e.Key);
if (key != null && key.Length == 1)
{
int index = Convert.ToInt32(key.ToLower()[0] - 'a');
if (this.uiButtons.Count > index)
this.DrumClicked(this.uiButtons[index], new RoutedEventArgs());
}
}
Image CreateImage(int index, Drum drum)
{
var img = new Image();
var bitmap = new Windows.UI.Xaml.Media.Imaging.BitmapImage(drum.ImageSource);
img.Tag = index.ToString();
img.Source = bitmap;
img.Width = drum.Size * this.ActualWidth;
img.Height = drum.Size * this.ActualWidth;
return img;
}
Button CreateButton(int index, Drum drum)
{
var button = new Button();
button.Tag = index.ToString();
button.Click += DrumClicked;
button.Width = drum.Size * this.ActualWidth;
button.Height = drum.Size * this.ActualWidth;
button.Background = new SolidColorBrush(Windows.UI.Colors.Orange);
button.Opacity = 0;
return button;
}
Thumb CreateThumb(int index, Drum drum)
{
var thumb = new Thumb();
thumb.Tag = index.ToString();
thumb.DragDelta += DrumMoved;
thumb.Width = drum.Size * this.ActualWidth;
thumb.Height = drum.Size * this.ActualWidth;
thumb.Opacity = .3;
thumb.Background = new SolidColorBrush(Windows.UI.Colors.Green);
thumb.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
return thumb;
}
async void InitializeResources()
{
await drumRepo.LoadFile(new Uri("ms-appx:///Assets/default"));
for (int i = 0; i < drumRepo.Drums.Count; i++)
{
var drum = drumRepo.Drums[i];
// Get ui objects
var img = CreateImage(i, drum);
var button = CreateButton(i, drum);
var thumb = CreateThumb(i, drum);
// Set up layout
this.myCanvas.Children.Add(img);
this.myCanvas.Children.Add(button);
this.myCanvas.Children.Add(thumb);
Canvas.SetLeft(img, drum.Position.X * this.ActualWidth);
Canvas.SetLeft(button, drum.Position.X * this.ActualWidth);
Canvas.SetLeft(thumb, drum.Position.X * this.ActualWidth);
Canvas.SetTop(img, drum.Position.Y * this.ActualHeight);
Canvas.SetTop(button, drum.Position.Y * this.ActualHeight);
Canvas.SetTop(thumb, drum.Position.Y * this.ActualHeight);
Canvas.SetZIndex(img, 0);
Canvas.SetZIndex(button, 1);
Canvas.SetZIndex(thumb, 2);
// Add to our list
this.uiImages.Add(img);
this.uiButtons.Add(button);
this.uiThumbs.Add(thumb);
}
// Add drums
this.player.AddDrums(this.drumRepo.Drums);
}
void DrumClicked(object sender, RoutedEventArgs e)
{
var button = sender as Button;
if (button == null) return;
var tag = button.Tag as string;
if (tag == null) return;
int index = int.Parse(tag);
this.player.Play(this.drumRepo.Drums[index].Name + "0");
}
void DrumMoved(object sender, DragDeltaEventArgs e)
{
var thumb = sender as Thumb;
if (thumb == null) return;
var tag = thumb.Tag as string;
if (tag == null) return;
int index = int.Parse(tag);
Canvas.SetLeft(uiImages[index], Canvas.GetLeft(uiImages[index]) + e.HorizontalChange);
Canvas.SetLeft(uiButtons[index], Canvas.GetLeft(uiButtons[index]) + e.HorizontalChange);
Canvas.SetLeft(uiThumbs[index], Canvas.GetLeft(uiThumbs[index]) + e.HorizontalChange);
Canvas.SetTop(uiImages[index], Canvas.GetTop(uiImages[index]) + e.VerticalChange);
Canvas.SetTop(uiButtons[index], Canvas.GetTop(uiButtons[index]) + e.VerticalChange);
Canvas.SetTop(uiThumbs[index], Canvas.GetTop(uiThumbs[index]) + e.VerticalChange);
drumRepo.Drums[index].Position = new Point(drumRepo.Drums[index].Position.X + e.HorizontalChange, drumRepo.Drums[index].Position.Y + e.VerticalChange);
}
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property is typically used to configure the page.</param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{
}
private async void mybutton_Click_1(object sender, RoutedEventArgs e)
{
var picker = new Windows.Storage.Pickers.FileOpenPicker();
picker.SuggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.MusicLibrary;
picker.FileTypeFilter.Add("*");
var file = await picker.PickSingleFileAsync();
//blabla.Source = new Uri(file.Path);
//blabla.Play();
}
private void buttonEditMode_Click_1(object sender, RoutedEventArgs e)
{
var button = sender as ToggleButton;
if (button == null) return;
// Fix togglebuton style bug
VisualStateManager.GoToState(button, button.IsChecked.Value ? "Checked" : "Unchecked", false);
// Change visibility of thumbs
bool visible = (buttonEditMode.IsChecked.HasValue && buttonEditMode.IsChecked.Value);
foreach (var i in this.uiThumbs)
if (visible) i.Visibility = Windows.UI.Xaml.Visibility.Visible;
else i.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
<Identity Name="9e797bd6-ff19-4416-8ec8-f371d6d86244" Publisher="CN=Tiberiu" Version="1.0.0.0" />
<Properties>
<DisplayName>DrumKit</DisplayName>
<PublisherDisplayName>Tiberiu</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.2.1</OSMinVersion>
<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="DrumKit.App">
<VisualElements DisplayName="DrumKit" Logo="Assets\Logos\Logo.png" SmallLogo="Assets\Logos\SmallLogo.png" Description="DrumKit" ForegroundText="light" BackgroundColor="#464646">
<DefaultTile ShowName="allLogos" />
<SplashScreen Image="Assets\Logos\SplashScreen.png" />
<InitialRotationPreference>
<Rotation Preference="landscape" />
<Rotation Preference="landscapeFlipped" />
</InitialRotationPreference>
</VisualElements>
<Extensions>
<Extension Category="windows.backgroundTasks" EntryPoint="DrumKit">
<BackgroundTasks>
<Task Type="audio" />
</BackgroundTasks>
</Extension>
</Extensions>
</Application>
</Applications>
</Package>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DrumKit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DrumKit")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

55
DrumKit/Recorder.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DrumKit
{
class Recorder
{
private SortedDictionary<double, Uri> hits;
private DateTime begin;
public bool IsRecording { get; private set; }
public Recorder()
{
this.IsRecording = false;
this.begin = new DateTime();
this.hits = new SortedDictionary<double, Uri>();
}
public void Start()
{
this.IsRecording = true;
begin = DateTime.Now;
}
public void Add(Uri uri)
{
if (!IsRecording)
return;
var time = DateTime.Now - this.begin;
this.hits.Add(time.TotalMilliseconds, uri);
}
public void Stop()
{
this.IsRecording = false;
}
public void Play()
{
SoundPlayer player = new SoundPlayer();
var sounduris = this.hits.Values.Distinct();
foreach (var i in sounduris)
player.AddWave(i.AbsolutePath, i.AbsolutePath);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
namespace DrumKit
{
class DrumRepository
{
public List<Drum> Drums { get; private set; }
public DrumRepository()
{
this.Drums = new List<Drum>();
}
public async Task LoadFile(Uri path)
{
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(path);
IList<string> lines = await FileIO.ReadLinesAsync(file);
Drum drum = null;
double x, y;
foreach (var i in lines)
{
var clean = i.Trim(' ', '\t', '\r', '\n');
// New drum
if (clean[0] == '[')
{
if (drum != null)
this.Drums.Add(drum);
drum = new Drum();
drum.Name = clean.Substring(1, clean.Length - 2);
}
// Attribute
else if (drum != null)
{
var split = clean.Split(new char[] { '=', ',', ';' }, StringSplitOptions.RemoveEmptyEntries);
switch (split[0])
{
case "position":
x = double.Parse(split[1]);
y = double.Parse(split[2]);
drum.Position = new Windows.Foundation.Point(x, y);
break;
case "size":
x = double.Parse(split[1]);
drum.Size = x;
break;
case "image":
drum.ImageSource = new Uri(split[1]);
break;
case "sound":
if (split.Length == 2)
drum.SetSoundSource(0, new Uri(split[1]));
else drum.SetSoundSource(int.Parse(split[1]), new Uri(split[2]));
break;
}
}
}
if (drum != null)
this.Drums.Add(drum);
}
}
}

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DrumKit/SoundPlayer.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.XAudio2;
using SharpDX.IO;
using SharpDX.Multimedia;
namespace DrumKit
{
class SoundPlayer
{
private XAudio2 xaudio;
private MasteringVoice mvoice;
Dictionary<string, MyWave> sounds;
SoundPool pool;
public SoundPlayer()
{
xaudio = new XAudio2();
xaudio.StartEngine();
mvoice = new MasteringVoice(xaudio);
sounds = new Dictionary<string, MyWave>();
}
public void AddWave(string key, string filepath)
{
MyWave wave = new MyWave();
var nativeFileStream = new NativeFileStream(filepath, NativeFileMode.Open, NativeFileAccess.Read, NativeFileShare.Read);
var soundStream = new SoundStream(nativeFileStream);
var buffer = new AudioBuffer() { Stream = soundStream, AudioBytes = (int)soundStream.Length, Flags = BufferFlags.EndOfStream };
wave.Buffer = buffer;
wave.DecodedPacketsInfo = soundStream.DecodedPacketsInfo;
wave.WaveFormat = soundStream.Format;
this.sounds.Add(key, wave);
}
public void AddDrums(IEnumerable<Drum> drums)
{
foreach (var d in drums)
foreach (var s in d.SoundSources)
{
string key = d.Name + s.Key.ToString();
string path = s.Value.AbsolutePath.TrimStart('\\', '/');
this.AddWave(key, path);
}
}
public void Play(string key)
{
if (!this.sounds.ContainsKey(key)) return;
MyWave w = this.sounds[key];
if (pool == null)
pool = new SoundPool(xaudio, w.WaveFormat);
pool.PlayBuffer(w.Buffer, w.DecodedPacketsInfo);
}
}
class MyWave
{
public AudioBuffer Buffer { get; set; }
public uint[] DecodedPacketsInfo { get; set; }
public WaveFormat WaveFormat { get; set; }
}
}

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DrumKit/SoundPool.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.XAudio2;
using SharpDX.Multimedia;
namespace DrumKit
{
class SoundPool
{
List<SourceVoice> voices;
public SoundPool(XAudio2 device, WaveFormat format)
{
voices = new List<SourceVoice>();
for (int i = 0; i < 64; i++)
voices.Add(new SourceVoice(device, format, true));
}
public void PlayBuffer(AudioBuffer buffer, uint[] packetinfo)
{
int preferred = -1;
for (int i = 0; i < voices.Count; i++)
if (voices[i].State.BuffersQueued == 0)
preferred = i;
if (preferred != -1)
{
// voices[preferred].FlushSourceBuffers();
voices[preferred].SubmitSourceBuffer(buffer, packetinfo);
voices[preferred].Start();
}
}
}
}