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Build 121209
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107
DrumKit/Drum.cs
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107
DrumKit/Drum.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Controls.Primitives;
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using Windows.UI.Xaml.Data;
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using Windows.UI.Xaml.Input;
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using Windows.UI.Xaml.Media;
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using Windows.UI.Xaml.Media.Imaging;
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using Windows.UI.Xaml.Navigation;
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namespace DrumKit
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{
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class Drum
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{
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#region Attributes
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private Uri imageSource;
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private Point position;
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private double size;
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#endregion
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#region Public properties
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/// <summary>
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/// Gets or sets the name of the drum.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the image uri. If enabled, the image is loaded.
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/// </summary>
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public Uri ImageSource {
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get { return this.imageSource; }
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set { this.SetImageSource(value); }
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}
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/// <summary>
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/// Gets or sets the position of the element on the screen.
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/// </summary>
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public Point Position {
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get { return this.position; }
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set { this.SetPosition(value); }
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}
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/// <summary>
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/// Gets the size of the image displayed on the screen.
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/// </summary>
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public double Size {
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get { return this.size; }
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set { this.size = value; }
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}
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/// <summary>
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/// Sound sources
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/// </summary>
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public Dictionary<int, Uri> SoundSources
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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public Drum()
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{
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// Initialize sources
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this.SoundSources = new Dictionary<int, Uri>();
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this.imageSource = null;
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// Set up other vars
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this.position = new Point(0, 0);
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this.size = 0;
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this.Name = "<unnamed>";
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}
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#endregion
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#region Setters
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public void SetImageSource(Uri imagesrc)
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{
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// Set property
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this.imageSource = imagesrc;
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}
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public void SetPosition(Point location)
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{
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// Set property
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this.position = location;
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}
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public void SetSoundSource(int intensity, Uri source)
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{
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// Set up sound source
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if (this.SoundSources.ContainsKey(intensity))
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this.SoundSources[intensity] = source;
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else this.SoundSources.Add(intensity, source);
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}
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#endregion
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}
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}
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