drumkit-old/DrumKit/Managers/SoundManager.cs

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4.3 KiB
C#
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2013-11-18 18:06:17 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.XAudio2;
using SharpDX.Multimedia;
using System.IO;
using Windows.Storage;
namespace DrumKit
{
static class SoundManager
{
#region Data types
private class MyWave
{
public AudioBuffer Buffer { get; set; }
public uint[] DecodedPacketsInfo { get; set; }
public WaveFormat WaveFormat { get; set; }
}
#endregion
#region Private attributes
private static XAudio2 xaudio = null;
private static MasteringVoice mvoice = null;
private static Dictionary<string, MyWave> sounds = null;
private static SoundPool soundPool = null;
#endregion
#region Initialization
/// <summary>
/// Initializes the sound manager
/// </summary>
public static void Initialize()
{
xaudio = new XAudio2();
xaudio.StartEngine();
mvoice = new MasteringVoice(xaudio);
sounds = new Dictionary<string, MyWave>();
}
#endregion
#region Unload
/// <summary>
/// Unloads all the sounds
/// </summary>
public static void UnloadAll()
{
if (sounds == null)
return;
sounds.Clear();
}
/// <summary>
/// Unloads the sounds related to a drum.
/// </summary>
/// <param name="drum">The drum which will be unloaded.</param>
public static void UnloadDrum(Drum drum)
{
foreach (var i in drum.Sounds)
sounds.Remove(drum.Id + i.Intensity.ToString());
}
#endregion
#region Load
/// <summary>
/// Adds a sound to the dictionary
/// </summary>
/// <param name="key">A key associated with the sound</param>
/// <param name="file">The file which will be loaded</param>
private static async Task AddSound(string key, StorageFile file)
{
MyWave wave = new MyWave();
// Load file
var stream = await file.OpenReadAsync();
var iostream = stream.AsStream();
var soundStream = new SoundStream(iostream);
var buffer = new AudioBuffer() {
Stream = soundStream,
AudioBytes = (int)soundStream.Length,
Flags = BufferFlags.EndOfStream
};
iostream.Dispose();
// Set up information
wave.Buffer = buffer;
wave.DecodedPacketsInfo = soundStream.DecodedPacketsInfo;
wave.WaveFormat = soundStream.Format;
// Now we can initialize the soundpool
if (soundPool == null)
soundPool = new SoundPool(xaudio, wave.WaveFormat);
// Add to sound list
sounds.Add(key, wave);
}
/// <summary>
/// Loads the sounds associated with a drum
/// </summary>
public static async Task LoadDrum(Drum drum, StorageFolder root)
{
// Load each sound
foreach (var i in drum.Sounds)
{
var file = await IOHelper.GetFileRelativeAsync(root, i.Source);
await AddSound(drum.Id + i.Intensity.ToString(), file);
}
}
/// <summary>
/// Loads every drum in a drumkit.
/// </summary>
public static async Task LoadDrumkit(Drumkit kit, StorageFolder root)
{
// Load each sound
foreach (var i in kit.Drums)
await LoadDrum(i, root);
}
#endregion
#region Play
/// <summary>
/// Plays a sound
/// </summary>
/// <param name="drum_id">The id of the drum</param>
/// <param name="intensity">The intensity</param>
public static void Play(string drum_id, int intensity)
{
// Get wave info
MyWave info = null;
if (!sounds.TryGetValue(drum_id + intensity.ToString(), out info))
return;
// Play
soundPool.PlayBuffer(info.Buffer, info.DecodedPacketsInfo);
}
#endregion
}
}