48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Config
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{
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[XmlRoot("terrgenConfig")]
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public class TerrainGeneratorConfig
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{
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[XmlElement("noiseOctaves")]
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public int NoiseOctaves { get; set; }
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[XmlElement("noiseNonLinearPower")]
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public float NoiseNonLinearPower { get; set; }
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[XmlElement("elevationScale")]
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public float ElevationScale { get; set; }
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[XmlElement("waterNonLinearPower")]
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public float WaterNonLinearPower { get; set; }
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[XmlElement("erodePoints")]
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public int ErodePoints { get; set; }
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[XmlElement("erodeIterations")]
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public int ErodeIterations { get; set; }
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[XmlElement("erodeAmountPercent")]
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public float ErodeAmountPercent { get; set; }
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/// <summary>
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/// Initializes with default values
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/// </summary>
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public TerrainGeneratorConfig()
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{
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NoiseOctaves = 9;
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NoiseNonLinearPower = 2.4f;
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WaterNonLinearPower = 1.9f;
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ElevationScale = 0.001f;
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ErodePoints = 100;
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ErodeIterations = 60;
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ErodeAmountPercent = 0.1f;
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}
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}
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}
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