266 lines
8.1 KiB
C#
266 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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using TransportGame.Primitives;
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using TransportGame.Utils;
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namespace TransportGame.Model.Road
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{
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[XmlRoot("roadNetwork")]
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public class RoadNetwork
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{
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private int lastNodeId = -1, lastSegmentId = -1;
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/// <summary>
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/// Gets the road nodes
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadNode> Nodes { get; private set; }
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/// <summary>
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/// Gets the road segments for the articulation graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> ArticulationSegments { get; private set; }
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/// <summary>
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/// Gets the road segments for the intersection graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> IntersectionSegments { get; private set; }
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/// <summary>
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/// Gets or sets the nodes
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/// </summary>
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[XmlArray("nodes")]
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public RoadNode[] NodesArray
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{
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get
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{
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return Nodes.Values.ToArray();
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}
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set
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{
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Nodes.Clear();
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foreach (var node in value)
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{
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node.ParentNetwork = this;
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Nodes.Add(node.Id, node);
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}
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("articulationGraph")]
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public RoadSegment[] ArticulationSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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{
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segment.ParentNetwork = this;
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("intersectionGraph")]
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public RoadSegment[] IntersectionSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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{
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segment.ParentNetwork = this;
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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}
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/// <summary>
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/// Initializes the road network
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/// </summary>
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public RoadNetwork()
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{
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Nodes = new Dictionary<int, RoadNode>();
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ArticulationSegments = new Dictionary<int,RoadSegment>();
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IntersectionSegments = new Dictionary<int,RoadSegment>();
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}
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/// <summary>
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/// Creates a node and returns it
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/// </summary>
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/// <param name="pos">Position</param>
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/// <returns></returns>
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public RoadNode CreateNode(Vector2 pos)
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{
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// Skip IDs that already exist
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while (Nodes.ContainsKey(++lastNodeId)) ;
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// Create node
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RoadNode node = new RoadNode()
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{
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Id = lastNodeId,
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ParentNetwork = this,
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Position = pos
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};
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Nodes.Add(node.Id, node);
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return node;
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}
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/// <summary>
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/// Creates a node and returns it
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/// </summary>
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/// <returns>Created node</returns>
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public RoadNode CreateNode()
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{
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return CreateNode(Vector2.Zero);
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateArticulationSegment()
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{
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return CreateArticulationSegment(null, null);
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <param name="term1">First terminal</param>
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/// <param name="term2">Second terminal</param>
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/// <returns>Created segment</returns>
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public RoadSegment CreateArticulationSegment(RoadNode term1, RoadNode term2)
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{
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// Skip IDs that already exist
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while (ArticulationSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this,
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Terminal1 = term1,
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Terminal2 = term2
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};
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// Set links
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if (term1 != null)
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term1.ArticulationSegmentIds.Add(segment.Id);
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if (term2 != null)
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term2.ArticulationSegmentIds.Add(segment.Id);
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ArticulationSegments.Add(segment.Id, segment);
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return segment;
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}
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/// <summary>
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/// Creates an articulation segment
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/// </summary>
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/// <param name="term1">First terminal</param>
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/// <param name="term2pos">Position of second terminal</param>
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/// <returns>Road segment</returns>
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public RoadSegment CreateArticulationSegment(RoadNode term1, Vector2 term2pos)
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{
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var term2 = CreateNode(term2pos);
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return CreateArticulationSegment(term1, term2);
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}
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/// <summary>
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/// Creates an articulation segment
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/// </summary>
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/// <param name="term1pos">Position of first terminal</param>
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/// <param name="term2">Second terminal</param>
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/// <returns>Road segment</returns>
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public RoadSegment CreateArticulationSegment(Vector2 term1pos, RoadNode term2)
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{
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var term1 = CreateNode(term1pos);
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return CreateArticulationSegment(term1, term2);
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}
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/// <summary>
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/// Creates an articulation segment
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/// </summary>
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/// <param name="term1pos">Position of first terminal</param>
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/// <param name="term2pos">Position of second terminal</param>
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/// <returns>Road segment</returns>
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public RoadSegment CreateArticulationSegment(Vector2 term1pos, Vector2 term2pos)
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{
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var term1 = CreateNode(term1pos);
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var term2 = CreateNode(term2pos);
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return CreateArticulationSegment(term1, term2);
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateIntersectionSegment()
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{
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// Skip IDs that already exist
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while (IntersectionSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this
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};
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IntersectionSegments.Add(segment.Id, segment);
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return segment;
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}
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/// <summary>
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/// Splits an articulation segment in two segments
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/// </summary>
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/// <param name="segment"></param>
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/// <param name="point"></param>
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/// <returns>Newly created road node</returns>
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public RoadNode SplitArticulationSegment(RoadSegment segment, Vector2 point)
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{
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// Get current terminals
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var term1 = segment.Terminal1;
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var term2 = segment.Terminal2;
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int l1 = segment.LanesTo1, l2 = segment.LanesTo2;
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// Create new terminal
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var newTerm = CreateNode(point);
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// Delete exinsting segment
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term1.ArticulationSegmentIds.Remove(segment.Id);
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term2.ArticulationSegmentIds.Remove(segment.Id);
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ArticulationSegments.Remove(segment.Id);
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// Create split segments
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var seg1 = CreateArticulationSegment(term1, newTerm);
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var seg2 = CreateArticulationSegment(newTerm, term2);
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seg1.LanesTo1 = seg2.LanesTo1 = l1;
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seg1.LanesTo2 = seg2.LanesTo2 = l2;
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return newTerm;
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}
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}
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}
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