city-generation/Game/TransportGame_Data/output_log.txt
2015-03-03 18:47:18 +02:00

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Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: ATI Mobility Radeon HD 4500/5100 Series (ID=0x9553)
Vendor: ATI
VRAM: 505 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.331 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless)
Profiler is only supported with Pro License
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Profiler/ProfilerConnection.cpp Line: 218)
Generating map...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:24)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62)
Test:Start() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:19)
(Filename: E Line: 0)
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Boo.Lang.dll (this message is harmless)
Generating mesh...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:41)
(Filename: E Line: 0)
Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105)
Finished generating map.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:76)
(Filename: E Line: 0)
Waiting for finish