72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Xml.Serialization;
|
|
using TransportGame.Business;
|
|
using TransportGame.Model;
|
|
using TransportGame.Noise;
|
|
using TransportGame.Utils;
|
|
using TransportGame.Utils.Algorithms;
|
|
using UnityEngine;
|
|
|
|
namespace TransportGame.Generator
|
|
{
|
|
public class TerrainGenerator
|
|
{
|
|
/// <summary>
|
|
/// Gets or sets the underlying noise generator
|
|
/// </summary>
|
|
public NoiseGenerator Noise { get; set; }
|
|
|
|
private System.Random random = new System.Random();
|
|
|
|
public TerrainGenerator()
|
|
{
|
|
Noise = new PerlinNoiseGenerator();
|
|
|
|
if (ConfigManager.Tergen == null)
|
|
throw new Exception("Not initialized!");
|
|
|
|
Noise.Octaves = ConfigManager.Tergen.NoiseOctaves;
|
|
Noise.NonLinearPower = ConfigManager.Tergen.NoiseNonLinearPower;
|
|
Noise.Scale = ConfigManager.Tergen.ElevationScale;
|
|
}
|
|
|
|
public CityMap Generate(int width, int height)
|
|
{
|
|
// Create map
|
|
CityMap map = new CityMap(width, height);
|
|
|
|
// Pick a random biome
|
|
map.Biome = PickBiome();
|
|
Logger.Info("Picked biome: {0}", map.Biome.Name);
|
|
|
|
// Generate elevation
|
|
GenerateElevation(map);
|
|
|
|
// Generate water level
|
|
float waterAmount = random.NextSingle(map.Biome.Moisture.Min, map.Biome.Moisture.Max);
|
|
map.WaterLevel = Mathf.Pow(waterAmount, ConfigManager.Tergen.WaterNonLinearPower) * map.Biome.Height;
|
|
|
|
return map;
|
|
}
|
|
|
|
private Biome PickBiome()
|
|
{
|
|
int biomeCount = BiomeManager.Biomes.Count();
|
|
int biome = random.Next(biomeCount);
|
|
|
|
return BiomeManager.Biomes.ElementAt(biome);
|
|
}
|
|
|
|
private void GenerateElevation(CityMap map)
|
|
{
|
|
for (int x = 0; x < map.Width; ++x)
|
|
for (int y = 0; y < map.Height; ++y)
|
|
map.Heightmap[x, y] = Noise.Generate(x, y, 0, 1);
|
|
}
|
|
}
|
|
}
|