city-generation/Game/TransportGame_Data/output_log.txt

99 lines
7.6 KiB
Plaintext

Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
Vendor: NVIDIA
VRAM: 967 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.050 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless)
Loading configuration...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:14)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless)
Loading biomes...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:18)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Loaded biome 'Grassland' from file 'Assets\Data\Biomes\Grassland.xml'.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Business.BiomeManager:LoadBiomes() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Business\BiomeManager.cs:42)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:19)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Loaded biome 'Mountain' from file 'Assets\Data\Biomes\Mountain.xml'.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Business.BiomeManager:LoadBiomes() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Business\BiomeManager.cs:42)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:19)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Picked biome: Grassland
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Setting up textures...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:108)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Generating buildings and roads...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:136)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Finished generating road mesh.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
TransportGame.Utils.<InParallel>c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:144)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Waiting for finish