using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace TransportGame.Utils { public class Range { [XmlAttribute("min")] public float Minimum { get; set; } [XmlAttribute("max")] public float Maximum { get; set; } public Range() { Minimum = 0; Maximum = 1; } public Range(float min, float max) { Minimum = min; Maximum = max; } public override string ToString() { return String.Format("[{0}, {1}]", Minimum, Maximum); } } }