using UnityEngine; using System.Collections; public class HeightmapGenerator : MonoBehaviour { public int Width = 100, Height = 100; public float[,] Mesh; // Use this for initialization void Start () { Mesh = new float[Width, Height]; // Initialize with perlin noise for (int x = 0; x < Width; ++x) for (int y = 0; y < Height; ++y) Mesh [x, y] = Mathf.PerlinNoise (x, y); // Generate mesh } // Update is called once per frame void Update () { } }