using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TransportGame.Utils
{
public static class MathHelper
{
///
/// Clamps given value in the [0,1] interval
///
/// Value
/// Clamped value
public static float Clamp01(float value)
{
return Clamp(value, 0, 1);
}
///
/// Clamps given value in the [min,max] interval
///
/// Value
/// Minimum value
/// Maximum value
/// Clamped value
public static float Clamp(float value, float min, float max)
{
if (value < min)
return min;
if (value > max)
return max;
return value;
}
}
}