using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using TransportGame.Utils;
namespace TransportGame.Model.Road
{
[XmlRoot("roadNetwork")]
public class RoadNetwork
{
private int lastNodeId = -1, lastSegmentId = -1;
///
/// Gets the road nodes
///
[XmlIgnore]
public Dictionary Nodes { get; private set; }
///
/// Gets the road segments for the articulation graph
///
[XmlIgnore]
public Dictionary ArticulationSegments { get; private set; }
///
/// Gets the road segments for the intersection graph
///
[XmlIgnore]
public Dictionary IntersectionSegments { get; private set; }
///
/// Gets or sets the nodes
///
[XmlArray("nodes")]
public RoadNode[] NodesArray
{
get
{
return Nodes.Values.ToArray();
}
set
{
Nodes.Clear();
foreach (var node in value)
{
node.ParentNetwork = this;
Nodes.Add(node.Id, node);
}
}
}
///
/// Gets or sets the segments
///
[XmlArray("articulationGraph")]
public RoadSegment[] ArticulationSegmentsArray
{
get
{
return ArticulationSegments.Values.ToArray();
}
set
{
ArticulationSegments.Clear();
foreach (var segment in value)
{
segment.ParentNetwork = this;
ArticulationSegments.Add(segment.Id, segment);
}
}
}
///
/// Gets or sets the segments
///
[XmlArray("intersectionGraph")]
public RoadSegment[] IntersectionSegmentsArray
{
get
{
return ArticulationSegments.Values.ToArray();
}
set
{
ArticulationSegments.Clear();
foreach (var segment in value)
{
segment.ParentNetwork = this;
ArticulationSegments.Add(segment.Id, segment);
}
}
}
///
/// Initializes the road network
///
public RoadNetwork()
{
Nodes = new Dictionary();
ArticulationSegments = new Dictionary();
IntersectionSegments = new Dictionary();
}
///
/// Creates a node and returns it
///
/// Position
///
public RoadNode CreateNode(Vector2 pos)
{
// Skip IDs that already exist
while (Nodes.ContainsKey(++lastNodeId)) ;
// Create node
RoadNode node = new RoadNode()
{
Id = lastNodeId,
ParentNetwork = this,
Position = pos
};
Nodes.Add(node.Id, node);
return node;
}
///
/// Creates a node and returns it
///
/// Created node
public RoadNode CreateNode()
{
return CreateNode(Vector2.Zero);
}
///
/// Creates a segment and returns it
///
/// Created segment
public RoadSegment CreateArticulationSegment()
{
return CreateArticulationSegment(null, null);
}
///
/// Creates a segment and returns it
///
/// First terminal
/// Second terminal
/// Created segment
public RoadSegment CreateArticulationSegment(RoadNode term1, RoadNode term2)
{
// Skip IDs that already exist
while (ArticulationSegments.ContainsKey(++lastSegmentId)) ;
// Create segment
RoadSegment segment = new RoadSegment()
{
Id = lastSegmentId,
ParentNetwork = this,
Terminal1 = term1,
Terminal2 = term2
};
// Set links
if (term1 != null)
term1.ArticulationSegmentIds.Add(segment.Id);
if (term2 != null)
term2.ArticulationSegmentIds.Add(segment.Id);
ArticulationSegments.Add(segment.Id, segment);
return segment;
}
///
/// Creates an articulation segment
///
/// First terminal
/// Position of second terminal
/// Road segment
public RoadSegment CreateArticulationSegment(RoadNode term1, Vector2 term2pos)
{
var term2 = CreateNode(term2pos);
return CreateArticulationSegment(term1, term2);
}
///
/// Creates an articulation segment
///
/// Position of first terminal
/// Second terminal
/// Road segment
public RoadSegment CreateArticulationSegment(Vector2 term1pos, RoadNode term2)
{
var term1 = CreateNode(term1pos);
return CreateArticulationSegment(term1, term2);
}
///
/// Creates an articulation segment
///
/// Position of first terminal
/// Position of second terminal
/// Road segment
public RoadSegment CreateArticulationSegment(Vector2 term1pos, Vector2 term2pos)
{
var term1 = CreateNode(term1pos);
var term2 = CreateNode(term2pos);
return CreateArticulationSegment(term1, term2);
}
///
/// Creates a segment and returns it
///
/// Created segment
public RoadSegment CreateIntersectionSegment()
{
// Skip IDs that already exist
while (IntersectionSegments.ContainsKey(++lastSegmentId)) ;
// Create segment
RoadSegment segment = new RoadSegment()
{
Id = lastSegmentId,
ParentNetwork = this
};
IntersectionSegments.Add(segment.Id, segment);
return segment;
}
///
/// Splits an articulation segment in two segments
///
///
///
/// Newly created road node
public RoadNode SplitArticulationSegment(RoadSegment segment, Vector2 point)
{
// Get current terminals
var term1 = segment.Terminal1;
var term2 = segment.Terminal2;
int l1 = segment.LanesTo1, l2 = segment.LanesTo2;
// Create new terminal
var newTerm = CreateNode(point);
// Delete exinsting segment
term1.ArticulationSegmentIds.Remove(segment.Id);
term2.ArticulationSegmentIds.Remove(segment.Id);
ArticulationSegments.Remove(segment.Id);
// Create split segments
var seg1 = CreateArticulationSegment(term1, newTerm);
var seg2 = CreateArticulationSegment(newTerm, term2);
seg1.LanesTo1 = seg2.LanesTo1 = l1;
seg1.LanesTo2 = seg2.LanesTo2 = l2;
return newTerm;
}
}
}