using System; using System.Collections.Generic; using System.Linq; using System.Text; using TransportGame.Model; using TransportGame.Noise; using UnityEngine; namespace TransportGame.Generator { public class PopulationCentersGenerator { System.Random random = new System.Random(); public void Generate(Map map) { // Generate a number of points int maxPoints = map.Width * map.Height / (1024 * 512); int points = random.Next(maxPoints / 4, maxPoints); for (int i = 0; i < points; ++i) { int px, py; do { px = random.Next(map.Width); py = random.Next(map.Height); } while (map.IsWater(px, py)); map.PopulationCenters.Add(new Point(px, py)); } } } }