Worked on map viewer
This commit is contained in:
20
Tools/MapViewer/MapViewer.sln
Normal file
20
Tools/MapViewer/MapViewer.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapViewer", "MapViewer\MapViewer.csproj", "{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
6
Tools/MapViewer/MapViewer/App.config
Normal file
6
Tools/MapViewer/MapViewer/App.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
</configuration>
|
8
Tools/MapViewer/MapViewer/App.xaml
Normal file
8
Tools/MapViewer/MapViewer/App.xaml
Normal file
@ -0,0 +1,8 @@
|
||||
<Application x:Class="TransportGame.MapViewer.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
17
Tools/MapViewer/MapViewer/App.xaml.cs
Normal file
17
Tools/MapViewer/MapViewer/App.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace TransportGame.MapViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
125
Tools/MapViewer/MapViewer/Business/MapRenderer.cs
Normal file
125
Tools/MapViewer/MapViewer/Business/MapRenderer.cs
Normal file
@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using TransportGame.Model;
|
||||
|
||||
namespace TransportGame.MapViewer
|
||||
{
|
||||
public class MapRenderer
|
||||
{
|
||||
[Flags]
|
||||
public enum Layers
|
||||
{
|
||||
None = 0,
|
||||
Elevation = 1,
|
||||
All = Elevation
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the scale
|
||||
/// </summary>
|
||||
private int _scale;
|
||||
public int Scale
|
||||
{
|
||||
get
|
||||
{
|
||||
return _scale;
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
_scale = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Color WaterColor = Colors.Navy;
|
||||
private readonly Color ElevationTerrainColor = Colors.White;
|
||||
private readonly Color TerrainColor = Colors.White;
|
||||
|
||||
public MapRenderer()
|
||||
{
|
||||
Scale = 4;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
///Renders a map to a file
|
||||
///</summary>
|
||||
///<param name="file"></param>
|
||||
///<param name="map"></param>
|
||||
///<param name="layers"></param>
|
||||
public Color[,] Render(Map map, Layers layers = Layers.All)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
// Create texture on which to draw
|
||||
Color[,] pixels = new Color[map.Width * Scale, map.Height * Scale];
|
||||
|
||||
// First layer - cells
|
||||
DrawCells(pixels, map, (layers & Layers.Elevation) > 0);
|
||||
|
||||
// Done
|
||||
return pixels;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCells(Color[,] pixels, Map map, bool elevation)
|
||||
{
|
||||
for (int x = 0; x < pixels.GetLength(0); x++)
|
||||
for (int y = 0; y < pixels.GetLength(1); y++)
|
||||
{
|
||||
int mapX = x / Scale;
|
||||
int mapY = y / Scale;
|
||||
|
||||
// Draw water
|
||||
if (map.IsWater(mapX, mapY))
|
||||
pixels[x, y] = WaterColor;
|
||||
|
||||
// Draw elevation
|
||||
else if (elevation)
|
||||
{
|
||||
float alpha = (map[mapX, mapY] - map.Biome.HeightRange.Minimum) / (map.Biome.HeightRange.Maximum - map.Biome.HeightRange.Minimum);
|
||||
pixels[x, y] = Color.Multiply(ElevationTerrainColor, alpha);
|
||||
}
|
||||
|
||||
// Draw terrain
|
||||
else
|
||||
{
|
||||
pixels[x, y] = TerrainColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<BitmapSource> RenderToImageSource(Map map, Layers layers = Layers.All)
|
||||
{
|
||||
var colors = await Task.Run(() => Render(map, layers));
|
||||
colors[0, 0] = Colors.Red;
|
||||
colors[colors.GetLength(0) - 1, 0] = Colors.Red;
|
||||
|
||||
// Convert to raw pixels
|
||||
byte[] raw = new byte[colors.GetLength(0) * colors.GetLength(1) * 3];
|
||||
|
||||
for (int x = 0; x < colors.GetLength(0); x++)
|
||||
for (int y = 0; y < colors.GetLength(1); y++)
|
||||
{
|
||||
int pixelIndex = x + y * colors.GetLength(0);
|
||||
|
||||
raw[3 * pixelIndex] = colors[x, y].R;
|
||||
raw[3 * pixelIndex + 1] = colors[x, y].G;
|
||||
raw[3 * pixelIndex + 2] = colors[x, y].B;
|
||||
}
|
||||
|
||||
// Create bitmap source
|
||||
BitmapSource bmp = BitmapSource.Create(colors.GetLength(0), colors.GetLength(1),
|
||||
96, 96, PixelFormats.Rgb24, null, raw, colors.GetLength(0) * 3);
|
||||
|
||||
return bmp;
|
||||
}
|
||||
}
|
||||
}
|
141
Tools/MapViewer/MapViewer/MainWindow.xaml
Normal file
141
Tools/MapViewer/MapViewer/MainWindow.xaml
Normal file
@ -0,0 +1,141 @@
|
||||
<Window x:Class="TransportGame.MapViewer.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:prop="http://propertytools.org/wpf"
|
||||
Title="MainWindow" Height="500" Width="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="2*"/>
|
||||
<ColumnDefinition Width="3" />
|
||||
<ColumnDefinition Width="200" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<ToolBar Grid.Row="0" Grid.ColumnSpan="3">
|
||||
<Button Name="buttonOpen" ToolTip="Open map file" Click="buttonOpen_Click">
|
||||
<Image Source="pack://application:,,,/Resources/folder_page.png" />
|
||||
</Button>
|
||||
<Button Name="buttonSave" ToolTip="Saves as image" Click="buttonSave_Click">
|
||||
<Image Source="pack://application:,,,/Resources/picture_save.png" />
|
||||
</Button>
|
||||
<Separator />
|
||||
<TextBlock VerticalAlignment="Center" Margin="4,2,4,2">Zoom:</TextBlock>
|
||||
<Slider Name="zoomSlider" Width="80"
|
||||
Minimum="1" Maximum="15"
|
||||
SmallChange="1" LargeChange="3"
|
||||
TickPlacement="BottomRight"
|
||||
Ticks="1,2,5,10,15"
|
||||
Value="{Binding Renderer.Scale}"
|
||||
ValueChanged="zoomSlider_ValueChanged">
|
||||
<Slider.ToolTip>
|
||||
<ToolTip Content="{Binding RelativeSource={RelativeSource Self}, Path=PlacementTarget.Value}" />
|
||||
</Slider.ToolTip>
|
||||
</Slider>
|
||||
<TextBlock VerticalAlignment="Center">
|
||||
<Run Text="{Binding ElementName=zoomSlider, Path=Value}" /><Run>00%</Run>
|
||||
</TextBlock>
|
||||
</ToolBar>
|
||||
|
||||
<ScrollViewer Grid.Row="1"
|
||||
VerticalScrollBarVisibility="Auto"
|
||||
HorizontalScrollBarVisibility="Auto">
|
||||
|
||||
<Image Stretch="None" Source="{Binding RenderedMap}"/>
|
||||
|
||||
</ScrollViewer>
|
||||
|
||||
<StackPanel Grid.Row="1" Name="progress" Visibility="Hidden" Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<ProgressBar Width="100" Height="10" IsIndeterminate="True"
|
||||
Foreground="Tomato" Background="WhiteSmoke" />
|
||||
<TextBlock Name="progressText" HorizontalAlignment="Center">Loading...</TextBlock>
|
||||
</StackPanel>
|
||||
|
||||
<GridSplitter Grid.Row="1" Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch" />
|
||||
|
||||
<StackPanel Grid.Row="1" Grid.Column="2"
|
||||
Orientation="Vertical">
|
||||
|
||||
<Expander IsExpanded="True" Header="Layers">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<CheckBox>Elevation</CheckBox>
|
||||
<CheckBox>Roads</CheckBox>
|
||||
<CheckBox>Buildings</CheckBox>
|
||||
<CheckBox>Vegetation</CheckBox>
|
||||
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Button Grid.Column="0" Content="Select all" />
|
||||
<Button Grid.Column="1" Content="Render" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Expander>
|
||||
<Expander IsExpanded="True" Header="General">
|
||||
<Grid Height="Auto">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" >Loaded map:</TextBlock>
|
||||
<TextBox Grid.Row="0" Grid.Column="1" IsReadOnly="True" Text="{Binding LoadedFile,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" >Width:</TextBlock>
|
||||
<TextBox Grid.Row="1" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Width,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="2" Grid.Column="0" >Height:</TextBlock>
|
||||
<TextBox Grid.Row="2" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Height,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="3" Grid.Column="0" >Water level:</TextBlock>
|
||||
<TextBox Grid.Row="3" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.WaterLevel,Mode=OneWay}" />
|
||||
</Grid>
|
||||
|
||||
</Expander>
|
||||
|
||||
<Expander IsExpanded="True" Header="Biome">
|
||||
<Grid Height="Auto">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" >Name:</TextBlock>
|
||||
<TextBox Grid.Row="0" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Biome.Name,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" >Height range:</TextBlock>
|
||||
<TextBox Grid.Row="1" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Biome.HeightRange,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="2" Grid.Column="0" >Moisture:</TextBlock>
|
||||
<TextBox Grid.Row="2" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Biome.Moisture,Mode=OneWay}" />
|
||||
|
||||
<TextBlock Grid.Row="3" Grid.Column="0" >Vegetation density:</TextBlock>
|
||||
<TextBox Grid.Row="3" Grid.Column="1" IsReadOnly="True" Text="{Binding Map.Biome.VegetationDensity,Mode=OneWay}" />
|
||||
</Grid>
|
||||
|
||||
</Expander>
|
||||
|
||||
</StackPanel>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
202
Tools/MapViewer/MapViewer/MainWindow.xaml.cs
Normal file
202
Tools/MapViewer/MapViewer/MainWindow.xaml.cs
Normal file
@ -0,0 +1,202 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Media.Imaging;
|
||||
using Microsoft.Win32;
|
||||
using TransportGame.MapViewer.Storage;
|
||||
using TransportGame.Model;
|
||||
|
||||
namespace TransportGame.MapViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window, INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
#region Map property
|
||||
|
||||
private Map _map;
|
||||
|
||||
public Map Map
|
||||
{
|
||||
get
|
||||
{
|
||||
return _map;
|
||||
}
|
||||
private set
|
||||
{
|
||||
_map = value;
|
||||
|
||||
if (PropertyChanged != null)
|
||||
PropertyChanged(this, new PropertyChangedEventArgs("Map"));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Loaded file property
|
||||
|
||||
private string _loadedFile;
|
||||
|
||||
public string LoadedFile
|
||||
{
|
||||
get
|
||||
{
|
||||
return _loadedFile;
|
||||
}
|
||||
|
||||
private set
|
||||
{
|
||||
_loadedFile = value;
|
||||
if (PropertyChanged != null)
|
||||
PropertyChanged(this, new PropertyChangedEventArgs("LoadedFile"));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Rendered map property
|
||||
|
||||
private BitmapSource _renderedMap;
|
||||
|
||||
public BitmapSource RenderedMap
|
||||
{
|
||||
get
|
||||
{
|
||||
return _renderedMap;
|
||||
}
|
||||
|
||||
private set
|
||||
{
|
||||
_renderedMap = value;
|
||||
|
||||
if (PropertyChanged != null)
|
||||
PropertyChanged(this, new PropertyChangedEventArgs("RenderedMap"));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public MapRenderer Renderer { get; private set; }
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
Renderer = new MapRenderer();
|
||||
LoadedFile = "N/A";
|
||||
DataContext = this;
|
||||
}
|
||||
|
||||
private async Task OpenMapFile(string filename)
|
||||
{
|
||||
await LoadMap(filename);
|
||||
await RenderMap();
|
||||
}
|
||||
|
||||
private static bool ShowOpenMapDialog(out string filename)
|
||||
{
|
||||
OpenFileDialog dialog = new OpenFileDialog();
|
||||
dialog.Filter = "Map files|*.map|All files|*.*";
|
||||
dialog.Title = "Open map file";
|
||||
|
||||
bool? result = dialog.ShowDialog();
|
||||
|
||||
if (!result.HasValue || !result.Value)
|
||||
{
|
||||
filename = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
filename = dialog.FileName;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ShowSaveMapDialog(out string filename)
|
||||
{
|
||||
SaveFileDialog dialog = new SaveFileDialog();
|
||||
dialog.Filter = "PNG Files|*.png|All files|*.*";
|
||||
dialog.Title = "Save rendered map image";
|
||||
|
||||
bool? result = dialog.ShowDialog();
|
||||
|
||||
if (!result.HasValue || !result.Value)
|
||||
{
|
||||
filename = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
filename = dialog.FileName;
|
||||
return true;
|
||||
}
|
||||
|
||||
private async Task LoadMap(string filename)
|
||||
{
|
||||
progress.Visibility = System.Windows.Visibility.Visible;
|
||||
progressText.Text = "Loading map...";
|
||||
|
||||
try
|
||||
{
|
||||
Map = await Task.Run(() => MapStorage.Read(filename));
|
||||
LoadedFile = filename;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Error");
|
||||
}
|
||||
|
||||
progress.Visibility = System.Windows.Visibility.Hidden;
|
||||
}
|
||||
|
||||
private async Task RenderMap()
|
||||
{
|
||||
progress.Visibility = System.Windows.Visibility.Visible;
|
||||
progressText.Text = "Rendering map...";
|
||||
|
||||
try
|
||||
{
|
||||
RenderedMap = await Renderer.RenderToImageSource(Map);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Error");
|
||||
}
|
||||
|
||||
progress.Visibility = System.Windows.Visibility.Hidden;
|
||||
}
|
||||
|
||||
private async void buttonOpen_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// Open dialog
|
||||
string filename;
|
||||
|
||||
if (!ShowOpenMapDialog(out filename))
|
||||
return;
|
||||
|
||||
// Load file and generate image
|
||||
await OpenMapFile(filename);
|
||||
}
|
||||
|
||||
private void buttonSave_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var encoder = new PngBitmapEncoder();
|
||||
encoder.Frames.Add(BitmapFrame.Create(RenderedMap));
|
||||
|
||||
using (var writer = File.OpenWrite(LoadedFile + ".png"))
|
||||
{
|
||||
encoder.Save(writer);
|
||||
writer.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private async void zoomSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
|
||||
{
|
||||
if (Map != null)
|
||||
await RenderMap();
|
||||
}
|
||||
}
|
||||
}
|
121
Tools/MapViewer/MapViewer/MapViewer.csproj
Normal file
121
Tools/MapViewer/MapViewer/MapViewer.csproj
Normal file
@ -0,0 +1,121 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TransportGame.MapViewer</RootNamespace>
|
||||
<AssemblyName>MapViewer</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="..\..\..\Game\Assets\Scripts\Model\Biome.cs">
|
||||
<Link>Model\Biome.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\..\..\Game\Assets\Scripts\Model\Map.cs">
|
||||
<Link>Model\Map.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Storage\MapStorage.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="..\..\..\Game\Assets\Scripts\Utils\Range.cs">
|
||||
<Link>Utils\Range.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Business\MapRenderer.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="Resources\picture_save.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="Resources\folder_page.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
55
Tools/MapViewer/MapViewer/Properties/AssemblyInfo.cs
Normal file
55
Tools/MapViewer/MapViewer/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("MapViewer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("MapViewer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Tools/MapViewer/MapViewer/Properties/Resources.Designer.cs
generated
Normal file
63
Tools/MapViewer/MapViewer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TransportGame.MapViewer.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TransportGame.MapViewer.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Tools/MapViewer/MapViewer/Properties/Resources.resx
Normal file
117
Tools/MapViewer/MapViewer/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Tools/MapViewer/MapViewer/Properties/Settings.Designer.cs
generated
Normal file
26
Tools/MapViewer/MapViewer/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TransportGame.MapViewer.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Tools/MapViewer/MapViewer/Properties/Settings.settings
Normal file
7
Tools/MapViewer/MapViewer/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
Tools/MapViewer/MapViewer/Resources/folder_page.png
Normal file
BIN
Tools/MapViewer/MapViewer/Resources/folder_page.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 688 B |
BIN
Tools/MapViewer/MapViewer/Resources/picture_save.png
Normal file
BIN
Tools/MapViewer/MapViewer/Resources/picture_save.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 755 B |
28
Tools/MapViewer/MapViewer/Storage/MapStorage.cs
Normal file
28
Tools/MapViewer/MapViewer/Storage/MapStorage.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Serialization;
|
||||
using TransportGame.Model;
|
||||
|
||||
namespace TransportGame.MapViewer.Storage
|
||||
{
|
||||
public static class MapStorage
|
||||
{
|
||||
public static Map Read(string file)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(Map));
|
||||
Map map;
|
||||
|
||||
using (StreamReader reader = new StreamReader(file))
|
||||
{
|
||||
map = (Map)serializer.Deserialize(reader);
|
||||
reader.Close();
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user