Work on architecture. A lot of refractoring. Updated to unity 5.
This commit is contained in:
parent
c51c5abbb1
commit
c71b8ddd3e
@ -19,7 +19,7 @@
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@ -47,12 +47,13 @@
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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@ -47,12 +47,13 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -19,7 +19,7 @@
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@ -48,7 +48,6 @@
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@ -63,15 +62,18 @@
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<None Include="Assets\Data\Config\tergen.xml" />
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@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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@ -48,7 +48,6 @@
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<Compile Include="Assets\Scripts\Model\Biome.cs" />
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@ -63,12 +62,15 @@
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@ -19,7 +19,7 @@
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||||||
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||||||
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@ -49,11 +49,12 @@
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||||
|
<None Include="Assets\Data\Config\tergen.xml" />
|
||||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||||
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
@ -49,11 +49,12 @@
|
|||||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||||
|
<None Include="Assets\Data\Config\tergen.xml" />
|
||||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||||
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<biome>
|
<biome>
|
||||||
<name>Grassland</name>
|
<name>Grassland</name>
|
||||||
<heightRange min="0" max="1" />
|
<heightRange min="0" max="10" />
|
||||||
<moisture min=".1" max=".5"/>
|
<moisture min=".1" max=".5"/>
|
||||||
<vegetationDensity min=".2" max=".5" />
|
<vegetationDensity min=".2" max=".5" />
|
||||||
</biome>
|
</biome>
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<biome>
|
<biome>
|
||||||
<name>Mountain</name>
|
<name>Mountain</name>
|
||||||
<heightRange min="0" max="10" />
|
<heightRange min="0" max="500" />
|
||||||
<moisture min=".1" max=".3"/>
|
<moisture min=".1" max=".3"/>
|
||||||
<vegetationDensity min=".5" max=".9" />
|
<vegetationDensity min=".5" max=".9" />
|
||||||
</biome>
|
</biome>
|
6
Game/Assets/Data/Config/tergen.xml
Normal file
6
Game/Assets/Data/Config/tergen.xml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<terrgenConfig>
|
||||||
|
<noiseOctaves>8</noiseOctaves>
|
||||||
|
<noiseNonLinearPower>2</noiseNonLinearPower>
|
||||||
|
<elevationScale>10</elevationScale>
|
||||||
|
</terrgenConfig>
|
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1eca86e155e8dfc48b71dded971f7d2c
|
||||||
|
timeCreated: 1425647036
|
||||||
|
licenseType: Free
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
@ -11,7 +11,7 @@ namespace TransportGame.Business
|
|||||||
{
|
{
|
||||||
public static class BiomeManager
|
public static class BiomeManager
|
||||||
{
|
{
|
||||||
private static Dictionary<string, Biome> biomes = new Dictionary<string, Biome>();
|
private static List<Biome> biomes = new List<Biome>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets all the loaded biomes
|
/// Gets all the loaded biomes
|
||||||
@ -20,7 +20,7 @@ namespace TransportGame.Business
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return biomes.Values;
|
return biomes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ namespace TransportGame.Business
|
|||||||
var biome = (Biome)serializer.Deserialize(stream);
|
var biome = (Biome)serializer.Deserialize(stream);
|
||||||
|
|
||||||
// Add it to biome list
|
// Add it to biome list
|
||||||
biomes.Add(file, biome);
|
biomes.Add(biome);
|
||||||
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Xml.Serialization;
|
||||||
using Assets.Scripts.Model.Config;
|
using Assets.Scripts.Model.Config;
|
||||||
|
using TransportGame.Utils;
|
||||||
|
|
||||||
namespace TransportGame.Business
|
namespace TransportGame.Business
|
||||||
{
|
{
|
||||||
@ -11,10 +14,14 @@ namespace TransportGame.Business
|
|||||||
public static readonly string BiomeDirectory = "Assets\\Data\\Biomes";
|
public static readonly string BiomeDirectory = "Assets\\Data\\Biomes";
|
||||||
public static readonly string ConfigurationDirectory = "Assets\\Data\\Config";
|
public static readonly string ConfigurationDirectory = "Assets\\Data\\Config";
|
||||||
|
|
||||||
|
public static readonly string TerrGenConfigFile = "tergen.xml";
|
||||||
|
|
||||||
public static TerrainGeneratorConfig TerrGenConfig { get; private set; }
|
public static TerrainGeneratorConfig TerrGenConfig { get; private set; }
|
||||||
|
|
||||||
public static void LoadConfiguration()
|
public static void LoadConfiguration()
|
||||||
{
|
{
|
||||||
|
// Load terrgen config
|
||||||
|
TerrGenConfig = XmlHelper.Deserialize<TerrainGeneratorConfig>(Path.Combine(ConfigurationDirectory, TerrGenConfigFile));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,155 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using TransportGame.Model;
|
|
||||||
using TransportGame.Utils;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace TransportGame.Generators
|
|
||||||
{
|
|
||||||
public static class MapImageRenderer
|
|
||||||
{
|
|
||||||
[Flags]
|
|
||||||
public enum Layers
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
Elevation = 1,
|
|
||||||
Grid = 2,
|
|
||||||
Centers = 4,
|
|
||||||
All = Elevation | Grid | Centers
|
|
||||||
};
|
|
||||||
|
|
||||||
private const int Scale = 20;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a map to a file
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="file"></param>
|
|
||||||
/// <param name="map"></param>
|
|
||||||
/// <param name="layers"></param>
|
|
||||||
//public static void Render(this Map map, string file, Layers layers = Layers.All)
|
|
||||||
//{
|
|
||||||
// // Create texture on which to draw
|
|
||||||
// Texture2D texture = new Texture2D(
|
|
||||||
// map.Width * Scale,
|
|
||||||
// map.Height * Scale,
|
|
||||||
// TextureFormat.RGB24,
|
|
||||||
// false);
|
|
||||||
|
|
||||||
// // First layer - cells
|
|
||||||
// DrawCells(texture, map, (layers & Layers.Elevation) > 0, (layers & Layers.Centers) > 0);
|
|
||||||
|
|
||||||
// // Second layer - grid
|
|
||||||
// if ((layers & Layers.Grid) > 0)
|
|
||||||
// DrawGrid(texture, map);
|
|
||||||
|
|
||||||
// // Write to file
|
|
||||||
// File.WriteAllBytes(file + ".png", texture.EncodeToPNG());
|
|
||||||
//}
|
|
||||||
|
|
||||||
//private static void DrawCells(Texture2D texture, Map map, bool elevation, bool centers)
|
|
||||||
//{
|
|
||||||
// for (int x = 0; x < map.Width; x++)
|
|
||||||
// for (int y = 0; y < map.Height; y++)
|
|
||||||
// {
|
|
||||||
// // Calculate scaled corners
|
|
||||||
// Vector2 c00 = new Vector2(
|
|
||||||
// map[x, y].Corner00.Pos.x * Scale,
|
|
||||||
// map[x, y].Corner00.Pos.y * Scale);
|
|
||||||
// Vector2 c01 = new Vector2(
|
|
||||||
// map[x, y].Corner01.Pos.x * Scale,
|
|
||||||
// map[x, y].Corner01.Pos.y * Scale);
|
|
||||||
// Vector2 c10 = new Vector2(
|
|
||||||
// map[x, y].Corner10.Pos.x * Scale,
|
|
||||||
// map[x, y].Corner10.Pos.y * Scale);
|
|
||||||
// Vector2 c11 = new Vector2(
|
|
||||||
// map[x, y].Corner11.Pos.x * Scale,
|
|
||||||
// map[x, y].Corner11.Pos.y * Scale);
|
|
||||||
|
|
||||||
// // Calculate color
|
|
||||||
// Color c = ColorHelper.FromArgb(0x555500);
|
|
||||||
|
|
||||||
// // Water - always blue
|
|
||||||
// if (map.IsWater(x, y))
|
|
||||||
// c = Color.blue;
|
|
||||||
|
|
||||||
// // Map type is elevation map - get elevation color
|
|
||||||
// else if (elevation)
|
|
||||||
// c = GetCollorOfTerrain(map[x, y].Elevation);
|
|
||||||
|
|
||||||
// // Draw polygon
|
|
||||||
// texture.FillPolygon(c, c00, c01, c11, c10);
|
|
||||||
|
|
||||||
// // Draw center
|
|
||||||
// if (centers)
|
|
||||||
// texture.DrawPoint(Color.red,
|
|
||||||
// Convert.ToInt32(map[x, y].Center.x * Scale),
|
|
||||||
// Convert.ToInt32(map[x, y].Center.y * Scale),
|
|
||||||
// 2);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
//private static void DrawGrid(Texture2D texture, Map map)
|
|
||||||
//{
|
|
||||||
// for (int x = 0; x < map.Width + 1; x++)
|
|
||||||
// for (int y = 0; y < map.Height + 1; y++)
|
|
||||||
// {
|
|
||||||
// Corner c0 = map.Corner(x, y);
|
|
||||||
// Vector2 c0pos = new Vector2(c0.Pos.x * Scale, c0.Pos.y * Scale);
|
|
||||||
|
|
||||||
// // Draw edges
|
|
||||||
// if (x > 0)
|
|
||||||
// {
|
|
||||||
// Corner c1 = map.Corner(x - 1, y);
|
|
||||||
// Vector2 c1pos = new Vector2(c1.Pos.x * Scale, c1.Pos.y * Scale);
|
|
||||||
// texture.DrawLine(Color.white, c0pos, c1pos);
|
|
||||||
// }
|
|
||||||
// if (y > 0)
|
|
||||||
// {
|
|
||||||
// Corner c1 = map.Corner(x, y - 1);
|
|
||||||
// Vector2 c1pos = new Vector2(c1.Pos.x * Scale, c1.Pos.y * Scale);
|
|
||||||
// texture.DrawLine(Color.white, c0pos, c1pos);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Draw corner
|
|
||||||
// texture.DrawPoint(Color.white, c0pos, 2);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
private static Color GetCollorOfTerrain(float height)
|
|
||||||
{
|
|
||||||
Color color1, color2;
|
|
||||||
float alpha;
|
|
||||||
|
|
||||||
if (height < 10f)
|
|
||||||
{
|
|
||||||
color1 = ColorHelper.FromArgb(0x00ffa2);
|
|
||||||
color2 = ColorHelper.FromArgb(0xFCD628);
|
|
||||||
alpha = height / 10f;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (height < 25f)
|
|
||||||
{
|
|
||||||
color1 = ColorHelper.FromArgb(0xFCD628);
|
|
||||||
color2 = ColorHelper.FromArgb(0x9C6713);
|
|
||||||
alpha = (height - 10f) / 15f;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (height < 50f)
|
|
||||||
{
|
|
||||||
color1 = ColorHelper.FromArgb(0xaaaaaa);
|
|
||||||
color2 = ColorHelper.FromArgb(0xffffff);
|
|
||||||
alpha = (height - 25f) / 25f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
color1 = color2 = Color.white;
|
|
||||||
alpha = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Color.Lerp(color1, color2, alpha);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -20,6 +20,10 @@ namespace TransportGame.Generator
|
|||||||
public TerrainGenerator()
|
public TerrainGenerator()
|
||||||
{
|
{
|
||||||
Noise = new PerlinNoiseGenerator();
|
Noise = new PerlinNoiseGenerator();
|
||||||
|
|
||||||
|
if (ConfigurationManager.TerrGenConfig == null)
|
||||||
|
throw new Exception("WTF?");
|
||||||
|
|
||||||
Noise.Octaves = ConfigurationManager.TerrGenConfig.NoiseOctaves;
|
Noise.Octaves = ConfigurationManager.TerrGenConfig.NoiseOctaves;
|
||||||
Noise.NonLinearPower = ConfigurationManager.TerrGenConfig.NoiseNonLinearPower;
|
Noise.NonLinearPower = ConfigurationManager.TerrGenConfig.NoiseNonLinearPower;
|
||||||
Noise.Scale = ConfigurationManager.TerrGenConfig.ElevationScale;
|
Noise.Scale = ConfigurationManager.TerrGenConfig.ElevationScale;
|
||||||
@ -32,6 +36,7 @@ namespace TransportGame.Generator
|
|||||||
|
|
||||||
// Pick a random biome
|
// Pick a random biome
|
||||||
map.Biome = PickBiome();
|
map.Biome = PickBiome();
|
||||||
|
Logger.Info("Picked biome: {0}", map.Biome.Name);
|
||||||
|
|
||||||
// Generate elevation
|
// Generate elevation
|
||||||
GenerateElevation(map);
|
GenerateElevation(map);
|
||||||
@ -40,6 +45,7 @@ namespace TransportGame.Generator
|
|||||||
float waterAmount = random.NextSingle(map.Biome.Moisture.Minimum, map.Biome.Moisture.Maximum);
|
float waterAmount = random.NextSingle(map.Biome.Moisture.Minimum, map.Biome.Moisture.Maximum);
|
||||||
map.WaterLevel = Mathf.Pow(waterAmount, 3) * (map.Biome.HeightRange.Maximum - map.Biome.HeightRange.Minimum) + map.Biome.HeightRange.Minimum;
|
map.WaterLevel = Mathf.Pow(waterAmount, 3) * (map.Biome.HeightRange.Maximum - map.Biome.HeightRange.Minimum) + map.Biome.HeightRange.Minimum;
|
||||||
|
|
||||||
|
DumpData(map);
|
||||||
return map;
|
return map;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -57,5 +63,22 @@ namespace TransportGame.Generator
|
|||||||
for (int y = 0; y < map.Height; ++y)
|
for (int y = 0; y < map.Height; ++y)
|
||||||
map[x, y] = Noise.Generate(x, y, map.Biome.HeightRange.Minimum, map.Biome.HeightRange.Maximum);
|
map[x, y] = Noise.Generate(x, y, map.Biome.HeightRange.Minimum, map.Biome.HeightRange.Maximum);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DumpData(Map map)
|
||||||
|
{
|
||||||
|
StringBuilder builder = new StringBuilder();
|
||||||
|
|
||||||
|
for (int x = 0; x < map.Width; ++x)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < map.Height; ++y)
|
||||||
|
{
|
||||||
|
builder.Append(map[x, y]);
|
||||||
|
builder.Append(';');
|
||||||
|
}
|
||||||
|
builder.AppendLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger.Info("Generated map: \n{0}", builder.ToString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,109 +1,28 @@
|
|||||||
using UnityEngine;
|
using System.Collections;
|
||||||
using System.Collections;
|
|
||||||
using TransportGame.Utils;
|
|
||||||
using TransportGame.Model;
|
|
||||||
using TransportGame.Generators;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using TransportGame.Business;
|
using TransportGame.Business;
|
||||||
|
using TransportGame.Model;
|
||||||
|
using TransportGame.Utils;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class InitializeScript : MonoBehaviour
|
public class InitializeScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Material TerrainMaterial;
|
|
||||||
public int TerrainWidth = 256, TerrainHeight = 256;
|
|
||||||
|
|
||||||
private Map map;
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
StartCoroutine(GenerateMap());
|
// Load configuration
|
||||||
}
|
Logger.Info("Loading configuration...");
|
||||||
|
ConfigurationManager.LoadConfiguration();
|
||||||
|
Logger.Info("Finished loading configuration.");
|
||||||
|
|
||||||
private IEnumerator GenerateMap()
|
|
||||||
{
|
|
||||||
// Load biomes
|
// Load biomes
|
||||||
Logger.Info("Loading biomes...");
|
Logger.Info("Loading biomes...");
|
||||||
BiomeManager.LoadBiomes();
|
BiomeManager.LoadBiomes();
|
||||||
Logger.Info("Finished loading biomes.");
|
Logger.Info("Finished loading biomes.");
|
||||||
|
|
||||||
// Generate map in the other thread
|
|
||||||
Thread thread = new Thread(GenerateMapThread);
|
|
||||||
thread.Start();
|
|
||||||
|
|
||||||
while (thread.ThreadState == ThreadState.Running)
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
thread.Join();
|
|
||||||
|
|
||||||
// map.Render(@"C:\Users\Tiberiu\Desktop\img");
|
|
||||||
|
|
||||||
// Log - Generate mesh
|
|
||||||
yield return null;
|
|
||||||
Debug.Log("Generating mesh...");
|
|
||||||
|
|
||||||
var heights = new float[map.Width, map.Height];
|
|
||||||
for (int x = 0; x < map.Width; x++)
|
|
||||||
for (int y = 0; y < map.Height; y++)
|
|
||||||
heights[x, y] = map[y, x] / 50f;
|
|
||||||
|
|
||||||
// Generate mesh using terraindata
|
|
||||||
TerrainData terrainData = new TerrainData();
|
|
||||||
terrainData.heightmapResolution = map.Width;
|
|
||||||
terrainData.size = new Vector3(map.Width * MapMeshGenerator.Scale, 50.0f * MapMeshGenerator.Strength, map.Height * MapMeshGenerator.Scale);
|
|
||||||
//terrainData.baseMapResolution = 1024;
|
|
||||||
//terrainData.alphamapResolution = 512;
|
|
||||||
terrainData.SetDetailResolution(1024, 8);
|
|
||||||
terrainData.SetHeights(0, 0, heights);
|
|
||||||
terrainData.name = "Le terrain data";
|
|
||||||
|
|
||||||
GameObject terrainObj = Terrain.CreateTerrainGameObject(terrainData);
|
|
||||||
terrainObj.name = "Le Terrain";
|
|
||||||
Terrain t1 = terrainObj.GetComponent<Terrain>();
|
|
||||||
t1.heightmapPixelError = 1;
|
|
||||||
|
|
||||||
MapMeshGenerator meshGen = new MapMeshGenerator(map);
|
|
||||||
//for (int x = 0; x < meshGen.ChunksWidth; x++)
|
|
||||||
// for (int y = 0; y < meshGen.ChunksHeight; y++)
|
|
||||||
// {
|
|
||||||
// CreateGameObjectFromMesh(string.Format("chunk_{0}_{1}", x, y), meshGen[x, y], TerrainMaterial);
|
|
||||||
// yield return null;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Generate water
|
|
||||||
GameObject water = GameObject.Find("Water");
|
|
||||||
MeshFilter waterFilter = water.GetComponent<MeshFilter>();
|
|
||||||
waterFilter.mesh = meshGen.Water;
|
|
||||||
yield return null;
|
|
||||||
|
|
||||||
Debug.Log("Finished generating map.");
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CreateGameObjectFromMesh(string name, Mesh mesh, Material material)
|
|
||||||
{
|
|
||||||
GameObject gameObject = new GameObject(name);
|
|
||||||
|
|
||||||
// Add mesh filter component
|
|
||||||
MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();
|
|
||||||
meshFilter.mesh = mesh;
|
|
||||||
|
|
||||||
// Add mesh render component
|
|
||||||
MeshRenderer meshRenderer = gameObject.AddComponent<MeshRenderer>();
|
|
||||||
meshRenderer.material = material;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GenerateMapThread()
|
|
||||||
{
|
|
||||||
MapGenerator mapGen = new MapGenerator();
|
|
||||||
map = mapGen.Generate(TerrainWidth, TerrainHeight);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c1e1bcc13284685449456c96db1d1754
|
guid: c1e1bcc13284685449456c96db1d1754
|
||||||
|
timeCreated: 1425647800
|
||||||
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: -100
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
@ -9,11 +9,13 @@ namespace Assets.Scripts.Model.Config
|
|||||||
[XmlRoot("terrgenConfig")]
|
[XmlRoot("terrgenConfig")]
|
||||||
public class TerrainGeneratorConfig
|
public class TerrainGeneratorConfig
|
||||||
{
|
{
|
||||||
|
[XmlElement("noiseOctaves")]
|
||||||
public int NoiseOctaves { get; set; }
|
public int NoiseOctaves { get; set; }
|
||||||
|
|
||||||
|
[XmlElement("noiseNonLinearPower")]
|
||||||
public float NoiseNonLinearPower { get; set; }
|
public float NoiseNonLinearPower { get; set; }
|
||||||
|
|
||||||
|
[XmlElement("elevationScale")]
|
||||||
public float ElevationScale { get; set; }
|
public float ElevationScale { get; set; }
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,17 @@ namespace TransportGame.Model
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Biome Biome { get; set; }
|
public Biome Biome { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the heights array
|
||||||
|
/// </summary>
|
||||||
|
public float[,] Heights
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return grid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes the map
|
/// Initializes the map
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,15 +1,87 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using TransportGame.Utils;
|
||||||
|
using System.Threading;
|
||||||
|
using TransportGame.Generator;
|
||||||
|
using TransportGame.Model;
|
||||||
|
using TransportGame.Business;
|
||||||
|
|
||||||
public class TerrainGeneratorScript : MonoBehaviour {
|
public class TerrainGeneratorScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Map map = null;
|
||||||
|
|
||||||
|
public int TerrainWidth = 256;
|
||||||
|
public int TerrainHeight = 256;
|
||||||
|
public GameObject WaterObject;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(GenerateMap());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateMapThread()
|
||||||
|
{
|
||||||
|
TerrainGenerator generator = new TerrainGenerator();
|
||||||
|
map = generator.Generate(TerrainWidth, TerrainHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Mesh GenerateWater()
|
||||||
|
{
|
||||||
|
Mesh water = new Mesh();
|
||||||
|
water.name = "water";
|
||||||
|
water.vertices = new[] {
|
||||||
|
new Vector3(0, map.WaterLevel, 0),
|
||||||
|
new Vector3(0, map.WaterLevel, map.Height),
|
||||||
|
new Vector3(map.Width, map.WaterLevel, 0),
|
||||||
|
new Vector3(map.Width, map.WaterLevel, map.Height)
|
||||||
|
};
|
||||||
|
water.triangles = new[] { 0, 1, 2, 2, 1, 3 };
|
||||||
|
water.uv = new[] {
|
||||||
|
new Vector2(0, 0),
|
||||||
|
new Vector2(0, 1),
|
||||||
|
new Vector2(1, 0),
|
||||||
|
new Vector2(1, 1)
|
||||||
|
};
|
||||||
|
water.RecalculateNormals();
|
||||||
|
|
||||||
|
return water;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GenerateMap()
|
||||||
|
{
|
||||||
|
// Wait for the map generation thread
|
||||||
|
foreach (var i in Task.RunAsync(GenerateMapThread))
|
||||||
|
yield return i;
|
||||||
|
|
||||||
|
// Generate terrain data
|
||||||
|
TerrainData terrainData = new TerrainData();
|
||||||
|
terrainData.heightmapResolution = Mathf.Max(map.Height, map.Width);
|
||||||
|
terrainData.size = new Vector3(map.Width, map.Biome.HeightRange.Maximum, map.Height);
|
||||||
|
terrainData.SetDetailResolution(1024, 8);
|
||||||
|
terrainData.SetHeights(0, 0, map.Heights);
|
||||||
|
terrainData.name = "Generated Terrain Data";
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
// Create terrain object
|
||||||
|
GameObject terrain = Terrain.CreateTerrainGameObject(terrainData);
|
||||||
|
terrain.name = "Generated Terrain";
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
Terrain terrainComp = terrain.GetComponent<Terrain>();
|
||||||
|
terrainComp.heightmapPixelError = 1;
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
// Set water
|
||||||
|
if (WaterObject != null)
|
||||||
|
{
|
||||||
|
MeshFilter waterMesh = WaterObject.GetComponent<MeshFilter>();
|
||||||
|
waterMesh.mesh = GenerateWater();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update()
|
||||||
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ namespace TransportGame.Utils
|
|||||||
{
|
{
|
||||||
public static class Logger
|
public static class Logger
|
||||||
{
|
{
|
||||||
private static StreamWriter logFile;
|
private static string logFile = null;
|
||||||
|
|
||||||
public enum Level
|
public enum Level
|
||||||
{
|
{
|
||||||
@ -23,13 +23,24 @@ namespace TransportGame.Utils
|
|||||||
// Open log file if not opened
|
// Open log file if not opened
|
||||||
if (logFile == null)
|
if (logFile == null)
|
||||||
{
|
{
|
||||||
logFile = new StreamWriter(String.Format("Logs\\{0}.log", DateTime.Now.Ticks));
|
// Create logs folder
|
||||||
|
if (!Directory.Exists("Logs"))
|
||||||
|
Directory.CreateDirectory("Logs");
|
||||||
|
|
||||||
|
// Create log file
|
||||||
|
logFile = String.Format("Logs\\{0}.log", DateTime.Now.Ticks);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lock (logFile)
|
||||||
|
{
|
||||||
|
using (var writer = new StreamWriter(logFile, true))
|
||||||
|
{
|
||||||
// Log to file
|
// Log to file
|
||||||
logFile.Write("[{0}] ", Enum.GetName(typeof(Level), level));
|
writer.Write("[{0}] ", Enum.GetName(typeof(Level), level));
|
||||||
logFile.Write(DateTime.Now.ToLongTimeString());
|
writer.Write(DateTime.Now.ToString("%HH:%mm:%ss.%FFF"));
|
||||||
logFile.WriteLine(": " + format, args);
|
writer.WriteLine(": " + format, args);
|
||||||
|
writer.Close();
|
||||||
|
}
|
||||||
|
|
||||||
// Log to unity
|
// Log to unity
|
||||||
switch (level)
|
switch (level)
|
||||||
@ -47,6 +58,7 @@ namespace TransportGame.Utils
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void Info(string format, params object[] args)
|
public static void Info(string format, params object[] args)
|
||||||
{
|
{
|
||||||
|
56
Game/Assets/Scripts/Utils/Task.cs
Normal file
56
Game/Assets/Scripts/Utils/Task.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace TransportGame.Utils
|
||||||
|
{
|
||||||
|
public static class Task
|
||||||
|
{
|
||||||
|
private class TaskInfo
|
||||||
|
{
|
||||||
|
public Action Action { get; set; }
|
||||||
|
public bool? Success { get; set; }
|
||||||
|
public Exception ThrownException { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RunAsync_ActionThread(object info)
|
||||||
|
{
|
||||||
|
TaskInfo taskInfo = (TaskInfo)info;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
taskInfo.Action();
|
||||||
|
taskInfo.Success = true;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
taskInfo.ThrownException = ex;
|
||||||
|
taskInfo.Success = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IEnumerable RunAsync(Action action)
|
||||||
|
{
|
||||||
|
// Set up task info object
|
||||||
|
TaskInfo taskInfo = new TaskInfo();
|
||||||
|
taskInfo.Action = action;
|
||||||
|
|
||||||
|
// Start thread and wait
|
||||||
|
var thread = new Thread(RunAsync_ActionThread);
|
||||||
|
thread.Start(taskInfo);
|
||||||
|
|
||||||
|
// Wait for thread to finish
|
||||||
|
while (thread.ThreadState == ThreadState.Running)
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
thread.Join();
|
||||||
|
|
||||||
|
// Rethrow exception
|
||||||
|
if (taskInfo.Success.HasValue && !taskInfo.Success.Value)
|
||||||
|
throw new Exception("Task failed", taskInfo.ThrownException);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,8 +1,12 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d89d584776261fe4b81720b3615755bb
|
guid: e07530e47d7019b418499d12a7c29f35
|
||||||
|
timeCreated: 1425923206
|
||||||
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
Game/Assets/Scripts/Utils/XmlHelper.cs
Normal file
25
Game/Assets/Scripts/Utils/XmlHelper.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml.Serialization;
|
||||||
|
|
||||||
|
namespace TransportGame.Utils
|
||||||
|
{
|
||||||
|
public static class XmlHelper
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Deserializes a file
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type to deserialize</typeparam>
|
||||||
|
/// <param name="filename">File name</param>
|
||||||
|
/// <returns>Deserialized object</returns>
|
||||||
|
public static T Deserialize<T>(string filename)
|
||||||
|
{
|
||||||
|
XmlSerializer serializer = new XmlSerializer(typeof(T));
|
||||||
|
var stream = new StreamReader(filename);
|
||||||
|
return (T)serializer.Deserialize(stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
12
Game/Assets/Scripts/Utils/XmlHelper.cs.meta
Normal file
12
Game/Assets/Scripts/Utils/XmlHelper.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
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guid: a4d12846fa3e22f4fbd829e42582d6a9
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timeCreated: 1425647029
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Game/Assets/Standard Assets/Environment.meta
Normal file
9
Game/Assets/Standard Assets/Environment.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 6ca8c4e270f964e0da9f731d7d34b123
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folderAsset: yes
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timeCreated: 1425647314
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,9 @@
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|
fileFormatVersion: 2
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guid: 79fb6bd0250f9ff4981c5bb779ec9cbf
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folderAsset: yes
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timeCreated: 1425647540
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licenseType: Free
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DefaultImporter:
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
@ -0,0 +1,9 @@
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|
fileFormatVersion: 2
|
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|
guid: 60e04b4d96370c54caa0ef878f17eb35
|
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|
folderAsset: yes
|
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|
timeCreated: 1425647540
|
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|
licenseType: Free
|
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|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,188 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
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|
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: WaterBasicDaytime
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m_Shader: {fileID: 4800000, guid: 9dccc8e8f0da4494991c26ef59019551, type: 3}
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m_ShaderKeywords: []
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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data:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _BumpMap2
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second:
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m_Texture: {fileID: 2800000, guid: 279fb0a19d11d4a6d00051fa8d76c639, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _ColorGradient
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second:
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m_Texture: {fileID: 2800000, guid: 8403d3349d112ba4d000be1be39e7c39, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
|
m_Floats:
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|
data:
|
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first:
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name: _Shininess
|
||||||
|
second: 1
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|
data:
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first:
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name: _WaveScale
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second: .0702830181
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data:
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first:
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name: _Highlight
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second: 33.2075462
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data:
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first:
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name: _bScale
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second: .0700000003
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data:
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first:
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name: _BumpPeturb
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|
second: 82.07547
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data:
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first:
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name: _BumpPeturb2
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second: .745283008
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data:
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first:
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name: _bTwirl
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second: .0500000007
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data:
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first:
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name: _distort
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||||||
|
second: .100000001
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||||||
|
m_Colors:
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||||||
|
data:
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||||||
|
first:
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name: _Color
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|
second: {r: 0, g: 0, b: 0, a: 1}
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data:
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first:
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name: _MainTex_ST
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|
second: {r: 1, g: 1, b: 0, a: 0}
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|
data:
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first:
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name: _SpecColor
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second: {r: 0, g: 0, b: 0, a: .400000006}
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data:
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|
first:
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name: _BumpMap_ST
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second: {r: 1, g: 1, b: 0, a: 0}
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data:
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name: WaveSpeed
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second: {r: 9, g: 4.5, b: -8, a: -3.5}
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data:
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first:
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name: _horizonColor
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|
second: {r: 0, g: .125133663, b: .191176474, a: 0}
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data:
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||||||
|
first:
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|
name: _ColorControl_ST
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second: {r: 1, g: 1, b: 0, a: 0}
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data:
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first:
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name: _ColorControlCube_ST
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||||||
|
second: {r: 1, g: 1, b: 0, a: 0}
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data:
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first:
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|
name: BumpParm
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|
second: {r: 1, g: 1, b: 1, a: 1}
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||||||
|
data:
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|
first:
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|
name: _EdgeColor
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|
second: {r: 0, g: .100000001, b: 0, a: .100000001}
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data:
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first:
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name: _RefTex_0
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second: {r: -1517.37024, g: -23.9408531, b: -3154.91675, a: 2715.94165}
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data:
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first:
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name: _RefTex_1
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second: {r: 356.584351, g: -313.125671, b: -962.84906, a: 2791.50659}
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|
data:
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first:
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||||||
|
name: _RefTex_2
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second: {r: 4.95644999, g: -.187056601, b: -13.3834057, a: 20.1233597}
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data:
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first:
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name: _RefTex_3
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second: {r: 4.95595503, g: -.18703793, b: -13.3820696, a: 20.2213535}
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name: horizonColor
|
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|
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|
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|
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|
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|
name: waveHeights
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||||||
|
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||||||
|
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|
||||||
|
name: _WaveSpeed
|
||||||
|
second: {r: 1, g: -1, b: -1, a: 1}
|
||||||
|
--- !u!1002 &2100001
|
||||||
|
EditorExtensionImpl:
|
||||||
|
serializedVersion: 6
|
@ -2,3 +2,4 @@ fileFormatVersion: 2
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|||||||
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|
guid: 52b7d70b1de7c4ce09662b77c14d9fda
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NativeFormatImporter:
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userData:
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userData:
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|
assetBundleName:
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@ -0,0 +1,192 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 3
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|
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||||||
|
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||||||
|
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|
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|
||||||
|
m_SavedProperties:
|
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|
serializedVersion: 2
|
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|
m_TexEnvs:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 2800000, guid: c2ef94ff9d11915d1100a04b44295342, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _BumpMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 2800000, guid: a53cf5449d11a15d1100a04b44295342, type: 3}
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
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|
name: _ReflectionTex
|
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|
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|
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|
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|
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
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|
first:
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|
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|
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|
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|
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|
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|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
data:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
m_Offset: {x: 0, y: 0}
|
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|
data:
|
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|
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|
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|
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|
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|
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|
m_Offset: {x: 0, y: 0}
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|
data:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
second: .745283008
|
||||||
|
data:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
data:
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
m_Colors:
|
||||||
|
data:
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
data:
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|
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|
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|
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|
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@ -0,0 +1,32 @@
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|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityStandardAssets.Water
|
||||||
|
{
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class WaterBasic : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Renderer r = GetComponent<Renderer>();
|
||||||
|
if (!r)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Material mat = r.sharedMaterial;
|
||||||
|
if (!mat)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4 waveSpeed = mat.GetVector("WaveSpeed");
|
||||||
|
float waveScale = mat.GetFloat("_WaveScale");
|
||||||
|
float t = Time.time / 20.0f;
|
||||||
|
|
||||||
|
Vector4 offset4 = waveSpeed * (t * waveScale);
|
||||||
|
Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f),
|
||||||
|
Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
|
||||||
|
mat.SetVector("_WaveOffset", offsetClamped);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,88 @@
|
|||||||
|
Shader "FX/Water (Basic)" {
|
||||||
|
Properties {
|
||||||
|
_horizonColor ("Horizon color", COLOR) = ( .172 , .463 , .435 , 0)
|
||||||
|
_WaveScale ("Wave scale", Range (0.02,0.15)) = .07
|
||||||
|
[NoScaleOffset] _ColorControl ("Reflective color (RGB) fresnel (A) ", 2D) = "" { }
|
||||||
|
[NoScaleOffset] _BumpMap ("Waves Normalmap ", 2D) = "" { }
|
||||||
|
WaveSpeed ("Wave speed (map1 x,y; map2 x,y)", Vector) = (19,9,-16,-7)
|
||||||
|
}
|
||||||
|
|
||||||
|
CGINCLUDE
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
uniform float4 _horizonColor;
|
||||||
|
|
||||||
|
uniform float4 WaveSpeed;
|
||||||
|
uniform float _WaveScale;
|
||||||
|
uniform float4 _WaveOffset;
|
||||||
|
|
||||||
|
struct appdata {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 pos : SV_POSITION;
|
||||||
|
float2 bumpuv[2] : TEXCOORD0;
|
||||||
|
float3 viewDir : TEXCOORD2;
|
||||||
|
UNITY_FOG_COORDS(3)
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
float4 s;
|
||||||
|
|
||||||
|
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
|
||||||
|
// scroll bump waves
|
||||||
|
float4 temp;
|
||||||
|
float4 wpos = mul (_Object2World, v.vertex);
|
||||||
|
temp.xyzw = wpos.xzxz * _WaveScale + _WaveOffset;
|
||||||
|
o.bumpuv[0] = temp.xy * float2(.4, .45);
|
||||||
|
o.bumpuv[1] = temp.wz;
|
||||||
|
|
||||||
|
// object space view direction
|
||||||
|
o.viewDir.xzy = normalize( WorldSpaceViewDir(v.vertex) );
|
||||||
|
|
||||||
|
UNITY_TRANSFER_FOG(o,o.pos);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
|
||||||
|
|
||||||
|
Subshader {
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Pass {
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_fog
|
||||||
|
|
||||||
|
sampler2D _BumpMap;
|
||||||
|
sampler2D _ColorControl;
|
||||||
|
|
||||||
|
half4 frag( v2f i ) : COLOR
|
||||||
|
{
|
||||||
|
half3 bump1 = UnpackNormal(tex2D( _BumpMap, i.bumpuv[0] )).rgb;
|
||||||
|
half3 bump2 = UnpackNormal(tex2D( _BumpMap, i.bumpuv[1] )).rgb;
|
||||||
|
half3 bump = (bump1 + bump2) * 0.5;
|
||||||
|
|
||||||
|
half fresnel = dot( i.viewDir, bump );
|
||||||
|
half4 water = tex2D( _ColorControl, float2(fresnel,fresnel) );
|
||||||
|
|
||||||
|
half4 col;
|
||||||
|
col.rgb = lerp( water.rgb, _horizonColor.rgb, water.a );
|
||||||
|
col.a = _horizonColor.a;
|
||||||
|
|
||||||
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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@ -1,32 +0,0 @@
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|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
// Sets up transformation matrices to scale&scroll water waves
|
|
||||||
// for the case where graphics card does not support vertex programs.
|
|
||||||
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
public class WaterSimple : MonoBehaviour
|
|
||||||
{
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if( !GetComponent<Renderer>() )
|
|
||||||
return;
|
|
||||||
Material mat = GetComponent<Renderer>().sharedMaterial;
|
|
||||||
if( !mat )
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector4 waveSpeed = mat.GetVector( "WaveSpeed" );
|
|
||||||
float waveScale = mat.GetFloat( "_WaveScale" );
|
|
||||||
float t = Time.time / 20.0f;
|
|
||||||
|
|
||||||
Vector4 offset4 = waveSpeed * (t * waveScale);
|
|
||||||
Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x,1.0f), Mathf.Repeat(offset4.y,1.0f), Mathf.Repeat(offset4.z,1.0f), Mathf.Repeat(offset4.w,1.0f));
|
|
||||||
mat.SetVector( "_WaveOffset", offsetClamped );
|
|
||||||
|
|
||||||
Vector3 scale = new Vector3( 1.0f/waveScale, 1.0f/waveScale, 1 );
|
|
||||||
Matrix4x4 scrollMatrix = Matrix4x4.TRS( new Vector3(offsetClamped.x,offsetClamped.y,0), Quaternion.identity, scale );
|
|
||||||
mat.SetMatrix( "_WaveMatrix", scrollMatrix );
|
|
||||||
|
|
||||||
scrollMatrix = Matrix4x4.TRS( new Vector3(offsetClamped.z,offsetClamped.w,0), Quaternion.identity, scale * 0.45f );
|
|
||||||
mat.SetMatrix( "_WaveMatrix2", scrollMatrix );
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,5 +0,0 @@
|
|||||||
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DefaultImporter:
|
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||||||
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|
@ -1,140 +0,0 @@
|
|||||||
Shader "FX/Water (simple)" {
|
|
||||||
Properties {
|
|
||||||
_horizonColor ("Horizon color", COLOR) = ( .172 , .463 , .435 , 0)
|
|
||||||
_WaveScale ("Wave scale", Range (0.02,0.15)) = .07
|
|
||||||
_ColorControl ("Reflective color (RGB) fresnel (A) ", 2D) = "" { }
|
|
||||||
_ColorControlCube ("Reflective color cube (RGB) fresnel (A) ", Cube) = "" { TexGen CubeReflect }
|
|
||||||
_BumpMap ("Waves Normalmap ", 2D) = "" { }
|
|
||||||
WaveSpeed ("Wave speed (map1 x,y; map2 x,y)", Vector) = (19,9,-16,-7)
|
|
||||||
_MainTex ("Fallback texture", 2D) = "" { }
|
|
||||||
}
|
|
||||||
|
|
||||||
CGINCLUDE
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// This section is included in all program sections below
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
uniform float4 _horizonColor;
|
|
||||||
|
|
||||||
uniform float4 WaveSpeed;
|
|
||||||
uniform float _WaveScale;
|
|
||||||
uniform float4 _WaveOffset;
|
|
||||||
|
|
||||||
struct appdata {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 bumpuv[2] : TEXCOORD0;
|
|
||||||
float3 viewDir : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
v2f vert(appdata v)
|
|
||||||
{
|
|
||||||
v2f o;
|
|
||||||
float4 s;
|
|
||||||
|
|
||||||
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
|
|
||||||
|
|
||||||
// scroll bump waves
|
|
||||||
float4 temp;
|
|
||||||
temp.xyzw = v.vertex.xzxz * _WaveScale / unity_Scale.w + _WaveOffset;
|
|
||||||
o.bumpuv[0] = temp.xy * float2(.4, .45);
|
|
||||||
o.bumpuv[1] = temp.wz;
|
|
||||||
|
|
||||||
// object space view direction
|
|
||||||
o.viewDir.xzy = normalize( ObjSpaceViewDir(v.vertex) );
|
|
||||||
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Fragment program
|
|
||||||
|
|
||||||
Subshader {
|
|
||||||
Tags { "RenderType"="Opaque" }
|
|
||||||
Pass {
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
sampler2D _BumpMap;
|
|
||||||
sampler2D _ColorControl;
|
|
||||||
|
|
||||||
half4 frag( v2f i ) : COLOR
|
|
||||||
{
|
|
||||||
half3 bump1 = UnpackNormal(tex2D( _BumpMap, i.bumpuv[0] )).rgb;
|
|
||||||
half3 bump2 = UnpackNormal(tex2D( _BumpMap, i.bumpuv[1] )).rgb;
|
|
||||||
half3 bump = (bump1 + bump2) * 0.5;
|
|
||||||
|
|
||||||
half fresnel = dot( i.viewDir, bump );
|
|
||||||
half4 water = tex2D( _ColorControl, float2(fresnel,fresnel) );
|
|
||||||
|
|
||||||
half4 col;
|
|
||||||
col.rgb = lerp( water.rgb, _horizonColor.rgb, water.a );
|
|
||||||
col.a = _horizonColor.a;
|
|
||||||
return col;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Old cards
|
|
||||||
|
|
||||||
// three texture, cubemaps
|
|
||||||
Subshader {
|
|
||||||
Tags { "RenderType"="Opaque" }
|
|
||||||
Pass {
|
|
||||||
Color (0.5,0.5,0.5,0.5)
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
Matrix [_WaveMatrix]
|
|
||||||
combine texture * primary
|
|
||||||
}
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
Matrix [_WaveMatrix2]
|
|
||||||
combine texture * primary + previous
|
|
||||||
}
|
|
||||||
SetTexture [_ColorControlCube] {
|
|
||||||
combine texture +- previous, primary
|
|
||||||
Matrix [_Reflection]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// dual texture, cubemaps
|
|
||||||
Subshader {
|
|
||||||
Tags { "RenderType"="Opaque" }
|
|
||||||
Pass {
|
|
||||||
Color (0.5,0.5,0.5,0.5)
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
Matrix [_WaveMatrix]
|
|
||||||
combine texture
|
|
||||||
}
|
|
||||||
SetTexture [_ColorControlCube] {
|
|
||||||
combine texture +- previous, primary
|
|
||||||
Matrix [_Reflection]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// single texture
|
|
||||||
Subshader {
|
|
||||||
Tags { "RenderType"="Opaque" }
|
|
||||||
Pass {
|
|
||||||
Color (0.5,0.5,0.5,0)
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
Matrix [_WaveMatrix]
|
|
||||||
combine texture, primary
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,5 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 33850b67ffcaa4b6c9a7146e4be0b917
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
Binary file not shown.
Before Width: | Height: | Size: 156 KiB |
@ -1,47 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c2ef94ff9d11915d1100a04b44295342
|
|
||||||
TextureImporter:
|
|
||||||
fileIDToRecycleName: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
linearTexture: 0
|
|
||||||
correctGamma: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapFadeDistanceStart: 2
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: .25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
|
||||||
maxTextureSize: 512
|
|
||||||
textureSettings:
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapMode: 0
|
|
||||||
nPOTScale: 1
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: .5, y: .5}
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
textureType: 0
|
|
||||||
buildTargetSettings: []
|
|
||||||
spriteSheet:
|
|
||||||
sprites: []
|
|
||||||
spritePackingTag:
|
|
||||||
userData:
|
|
Binary file not shown.
@ -1,48 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 006a5f739d1105f6a000538a2aef8c59
|
|
||||||
TextureImporter:
|
|
||||||
fileIDToRecycleName:
|
|
||||||
8900000: generatedCubemap
|
|
||||||
serializedVersion: 2
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
linearTexture: 0
|
|
||||||
correctGamma: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapFadeDistanceStart: 2
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: .100000001
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 3
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
|
||||||
maxTextureSize: 32
|
|
||||||
textureSettings:
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapMode: 0
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: .5, y: .5}
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
textureType: -1
|
|
||||||
buildTargetSettings: []
|
|
||||||
spriteSheet:
|
|
||||||
sprites: []
|
|
||||||
spritePackingTag:
|
|
||||||
userData:
|
|
Binary file not shown.
Binary file not shown.
@ -1,48 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 98c330f39d11745ad0004adb8d76c639
|
|
||||||
TextureImporter:
|
|
||||||
fileIDToRecycleName:
|
|
||||||
8900000: generatedCubemap
|
|
||||||
serializedVersion: 2
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
linearTexture: 0
|
|
||||||
correctGamma: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapFadeDistanceStart: 2
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: .100000001
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 3
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 12
|
|
||||||
maxTextureSize: 32
|
|
||||||
textureSettings:
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapMode: 0
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: .5, y: .5}
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
textureType: -1
|
|
||||||
buildTargetSettings: []
|
|
||||||
spriteSheet:
|
|
||||||
sprites: []
|
|
||||||
spritePackingTag:
|
|
||||||
userData:
|
|
Binary file not shown.
@ -1,7 +1,20 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4e25b9a3d527f7a4eb6c14cd8d61012b
|
guid: 4e25b9a3d527f7a4eb6c14cd8d61012b
|
||||||
MonoAssemblyImporter:
|
timeCreated: 1425647041
|
||||||
|
licenseType: Free
|
||||||
|
PluginImporter:
|
||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
iconMap: {}
|
iconMap: {}
|
||||||
executionOrder: {}
|
executionOrder: {}
|
||||||
|
isPreloaded: 0
|
||||||
|
platformData:
|
||||||
|
Any:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
Editor:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
Binary file not shown.
Binary file not shown.
2
Game/Library/LibraryFormatVersion.txt
Normal file
2
Game/Library/LibraryFormatVersion.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
unityRebuildLibraryVersion: 10
|
||||||
|
unityForwardCompatibleVersion: 40
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
2
Game/Library/ScriptAssemblies/BuiltinAssemblies.stamp
Normal file
2
Game/Library/ScriptAssemblies/BuiltinAssemblies.stamp
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
0000.54eca922.0000
|
||||||
|
0000.54eca946.0000
|
Binary file not shown.
BIN
Game/Library/ShaderCache/0/0cc98feb463722b82b80ee4b7a408785.bin
Normal file
BIN
Game/Library/ShaderCache/0/0cc98feb463722b82b80ee4b7a408785.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/0/0d0717f9d680a23eabe26eb397ad12a2.bin
Normal file
BIN
Game/Library/ShaderCache/0/0d0717f9d680a23eabe26eb397ad12a2.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/0/0e4caadd5757a701eef3ff378b40a355.bin
Normal file
BIN
Game/Library/ShaderCache/0/0e4caadd5757a701eef3ff378b40a355.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/0/0f18aca029f473d40e8b9b6261684fb6.bin
Normal file
BIN
Game/Library/ShaderCache/0/0f18aca029f473d40e8b9b6261684fb6.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/1/169b1d967cfc34f314aac8e745dde7c1.bin
Normal file
BIN
Game/Library/ShaderCache/1/169b1d967cfc34f314aac8e745dde7c1.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/2/26b870e05200eb43b48a31efd9fc133d.bin
Normal file
BIN
Game/Library/ShaderCache/2/26b870e05200eb43b48a31efd9fc133d.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/2/2828b048e3b277f1fc1163cb2f32ac75.bin
Normal file
BIN
Game/Library/ShaderCache/2/2828b048e3b277f1fc1163cb2f32ac75.bin
Normal file
Binary file not shown.
BIN
Game/Library/ShaderCache/2/2a171eab012debd1c9a5627bd494b747.bin
Normal file
BIN
Game/Library/ShaderCache/2/2a171eab012debd1c9a5627bd494b747.bin
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user