Work on architecture. A lot of refractoring. Updated to unity 5.
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@ -9,11 +9,13 @@ namespace Assets.Scripts.Model.Config
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[XmlRoot("terrgenConfig")]
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public class TerrainGeneratorConfig
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{
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[XmlElement("noiseOctaves")]
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public int NoiseOctaves { get; set; }
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[XmlElement("noiseNonLinearPower")]
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public float NoiseNonLinearPower { get; set; }
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[XmlElement("elevationScale")]
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public float ElevationScale { get; set; }
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}
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}
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