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27
ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs
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27
ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs
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using UnityEngine;
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using System.Collections;
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public class HeightmapGenerator : MonoBehaviour
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{
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public int Width = 100, Height = 100;
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public float[,] Mesh;
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// Use this for initialization
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void Start ()
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{
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Mesh = new float[Width, Height];
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// Initialize with perlin noise
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Mesh [x, y] = Mathf.PerlinNoise (x, y);
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// Generate mesh
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}
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// Update is called once per frame
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void Update ()
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{
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}
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}
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fileFormatVersion: 2
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guid: 8cbe14072ae596c4f84cea677f95f8d5
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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