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63
ProceduralTerrain/Assembly-CSharp-vs.csproj
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63
ProceduralTerrain/Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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<Reference Include="UnityEditor">
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<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\HeightmapGenerator.cs" />
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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63
ProceduralTerrain/Assembly-CSharp.csproj
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63
ProceduralTerrain/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\HeightmapGenerator.cs" />
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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||||
Other similar extension points exist, see Microsoft.Common.targets.
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||||
<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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5
ProceduralTerrain/Assets/Scripts.meta
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5
ProceduralTerrain/Assets/Scripts.meta
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fileFormatVersion: 2
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guid: 93097db3b30d5c948a1e1e02ef4bc6e9
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folderAsset: yes
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DefaultImporter:
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userData:
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27
ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs
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27
ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs
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using UnityEngine;
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using System.Collections;
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public class HeightmapGenerator : MonoBehaviour
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{
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public int Width = 100, Height = 100;
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public float[,] Mesh;
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// Use this for initialization
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void Start ()
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{
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Mesh = new float[Width, Height];
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// Initialize with perlin noise
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Mesh [x, y] = Mathf.PerlinNoise (x, y);
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// Generate mesh
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}
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// Update is called once per frame
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void Update ()
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{
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}
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}
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fileFormatVersion: 2
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guid: 8cbe14072ae596c4f84cea677f95f8d5
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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BIN
ProceduralTerrain/Library/AnnotationManager
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ProceduralTerrain/Library/AnnotationManager
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1
ProceduralTerrain/Library/AssetImportState
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1
ProceduralTerrain/Library/AssetImportState
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5;0;-1
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BIN
ProceduralTerrain/Library/AssetServerCacheV3
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ProceduralTerrain/Library/AssetServerCacheV3
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ProceduralTerrain/Library/AssetVersioning.db
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ProceduralTerrain/Library/AssetVersioning.db
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0
ProceduralTerrain/Library/BuildPlayer.prefs
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0
ProceduralTerrain/Library/BuildPlayer.prefs
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ProceduralTerrain/Library/BuildSettings.asset
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ProceduralTerrain/Library/BuildSettings.asset
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ProceduralTerrain/Library/CurrentLayout.dwlt
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ProceduralTerrain/Library/EditorUserBuildSettings.asset
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ProceduralTerrain/Library/EditorUserSettings.asset
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0
ProceduralTerrain/Library/FailedAssetImports.txt
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0
ProceduralTerrain/Library/FailedAssetImports.txt
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ProceduralTerrain/Library/InspectorExpandedItems.asset
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ProceduralTerrain/Library/InspectorExpandedItems.asset
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ProceduralTerrain/Library/MonoManager.asset
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ProceduralTerrain/Library/ProjectSettings.asset
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ProceduralTerrain/Library/ProjectSettings.asset
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ProceduralTerrain/Library/ScriptAssemblies/Assembly-CSharp.dll
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ProceduralTerrain/Library/ScriptAssemblies/Assembly-CSharp.dll
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Completed
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BIN
ProceduralTerrain/Library/ScriptMapper
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ProceduralTerrain/Library/ScriptMapper
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ProceduralTerrain/Library/assetDatabase3
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ProceduralTerrain/Library/assetDatabase3
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ProceduralTerrain/Library/expandedItems
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ProceduralTerrain/Library/expandedItems
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ProceduralTerrain/Library/guidmapper
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39
ProceduralTerrain/ProceduralTerrain-csharp.sln
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39
ProceduralTerrain/ProceduralTerrain-csharp.sln
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||||
Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp-vs.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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$1.inheritsSet = null
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$1.scope = text/x-csharp
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$0.CSharpFormattingPolicy = $2
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$2.inheritsSet = Mono
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$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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$3.EolMarker = Unix
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$3.inheritsSet = Mono
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$3.inheritsScope = text/plain
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$3.scope = text/plain
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EndGlobalSection
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EndGlobal
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39
ProceduralTerrain/ProceduralTerrain.sln
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39
ProceduralTerrain/ProceduralTerrain.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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||||
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||||
Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
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EndProject
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||||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(MonoDevelopProperties) = preSolution
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||||
StartupItem = Assembly-CSharp.csproj
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||||
Policies = $0
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$0.TextStylePolicy = $1
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||||
$1.inheritsSet = null
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$1.scope = text/x-csharp
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||||
$0.CSharpFormattingPolicy = $2
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||||
$2.inheritsSet = Mono
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||||
$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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||||
$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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||||
$3.EolMarker = Unix
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||||
$3.inheritsSet = Mono
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||||
$3.inheritsScope = text/plain
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||||
$3.scope = text/plain
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||||
EndGlobalSection
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||||
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||||
EndGlobal
|
12
ProceduralTerrain/ProceduralTerrain.userprefs
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<Properties>
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||||
<MonoDevelop.Ide.Workspace />
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||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\HeightmapGenerator.cs">
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<Files>
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<File FileName="Assets\Scripts\HeightmapGenerator.cs" Line="19" Column="19" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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</Properties>
|
BIN
ProceduralTerrain/ProjectSettings/AudioManager.asset
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ProceduralTerrain/ProjectSettings/AudioManager.asset
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ProceduralTerrain/ProjectSettings/DynamicsManager.asset
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ProceduralTerrain/ProjectSettings/EditorBuildSettings.asset
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ProceduralTerrain/ProjectSettings/EditorSettings.asset
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ProceduralTerrain/ProjectSettings/EditorSettings.asset
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ProceduralTerrain/ProjectSettings/GraphicsSettings.asset
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ProceduralTerrain/ProjectSettings/GraphicsSettings.asset
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ProceduralTerrain/ProjectSettings/InputManager.asset
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ProceduralTerrain/ProjectSettings/InputManager.asset
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ProceduralTerrain/ProjectSettings/NavMeshLayers.asset
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ProceduralTerrain/ProjectSettings/NavMeshLayers.asset
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ProceduralTerrain/ProjectSettings/NetworkManager.asset
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ProceduralTerrain/ProjectSettings/NetworkManager.asset
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ProceduralTerrain/ProjectSettings/Physics2DSettings.asset
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ProceduralTerrain/ProjectSettings/Physics2DSettings.asset
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ProceduralTerrain/ProjectSettings/ProjectSettings.asset
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ProceduralTerrain/ProjectSettings/QualitySettings.asset
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ProceduralTerrain/ProjectSettings/TagManager.asset
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ProceduralTerrain/ProjectSettings/TimeManager.asset
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ProceduralTerrain/ProjectSettings/TimeManager.asset
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