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										27
									
								
								Game/Model/AssemblyInfo.cs
									
									
									
									
									
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										27
									
								
								Game/Model/AssemblyInfo.cs
									
									
									
									
									
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes. 
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Model")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Tiberiu")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly, 
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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										11
									
								
								Game/Model/Cell.cs
									
									
									
									
									
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										11
									
								
								Game/Model/Cell.cs
									
									
									
									
									
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using System;
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namespace Model
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{
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	public struct Cell
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	{
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		public Cell()
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		{
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		}
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	}
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}
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										15
									
								
								Game/Model/Corner.cs
									
									
									
									
									
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										15
									
								
								Game/Model/Corner.cs
									
									
									
									
									
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using System;
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using UnityEngine;
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namespace Model
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{
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	public class Corner
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	{
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		public Vector2 pos;
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		public Corner ()
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		{
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		}
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	}
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}
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										50
									
								
								Game/Model/Model.csproj
									
									
									
									
									
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										50
									
								
								Game/Model/Model.csproj
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProductVersion>10.0.0</ProductVersion>
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    <SchemaVersion>2.0</SchemaVersion>
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    <ProjectGuid>{C60C5AB9-1EBB-423D-8F3F-D44B4631A2F1}</ProjectGuid>
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    <OutputType>Library</OutputType>
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    <RootNamespace>Model</RootNamespace>
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    <AssemblyName>Model</AssemblyName>
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    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <DebugSymbols>True</DebugSymbols>
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    <DebugType>full</DebugType>
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    <Optimize>False</Optimize>
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    <OutputPath>bin\Debug</OutputPath>
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    <DefineConstants>DEBUG;</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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    <ConsolePause>False</ConsolePause>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <DebugType>none</DebugType>
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    <Optimize>True</Optimize>
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    <OutputPath>bin\Release</OutputPath>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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    <ConsolePause>False</ConsolePause>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="System" />
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    <Reference Include="UnityEditor">
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      <HintPath>E:\SDKs\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
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    </Reference>
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    <Reference Include="UnityEngine">
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      <HintPath>E:\SDKs\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
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    </Reference>
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    <Reference Include="UnityEngine.UI">
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      <HintPath>E:\SDKs\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.1\UnityEngine.UI.dll</HintPath>
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="..\..\..\%24 Licenta\Game\Model\AssemblyInfo.cs" />
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    <Compile Include="..\..\..\%24 Licenta\Game\Model\Cell.cs" />
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    <Compile Include="..\..\..\%24 Licenta\Game\Model\Corner.cs" />
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  </ItemGroup>
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  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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