Applied .gitignore
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11
.gitignore
vendored
11
.gitignore
vendored
@ -4,21 +4,15 @@ Game/[Oo]bj/
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Game/[Tt]emp/
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# Unity specific
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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Game/[Ll]ibrary/
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Game/[Bb]uild/
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# Autogenerated VS/MD solution and project files
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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# Unity3D generated meta files
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*.pidb.meta
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@ -50,7 +44,6 @@ build/
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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@ -1,18 +0,0 @@
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Unity\TerrainGeneratorScript.cs">
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<Files>
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<File FileName="Assets\Scripts\Business\BiomeManager.cs" Line="55" Column="1" />
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<File FileName="Assets\Scripts\Generator\TerrainGenerator.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Unity\InitializeScript.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Model\Biome.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Unity\TerrainGeneratorScript.cs" Line="83" Column="3" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore>
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<Breakpoint file="E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs" line="14" />
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</BreakpointStore>
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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</Properties>
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19;0;-1
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@ -1,2 +0,0 @@
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unityRebuildLibraryVersion: 10
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unityForwardCompatibleVersion: 40
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0000.55154ba6.0000
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