Started to implement road generation.
This commit is contained in:
		@@ -1,8 +1,12 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio 2012
 | 
			
		||||
# Visual Studio 2013
 | 
			
		||||
VisualStudioVersion = 12.0.31101.0
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapViewer", "MapViewer\MapViewer.csproj", "{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "..\..\Game\UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
@@ -13,6 +17,10 @@ Global
 | 
			
		||||
		{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
 
 | 
			
		||||
@@ -79,7 +79,7 @@ namespace TransportGame.MapViewer
 | 
			
		||||
                    // Draw elevation
 | 
			
		||||
                    else if (elevation)
 | 
			
		||||
                    {
 | 
			
		||||
                        float alpha = map.Heights[mapX, mapY]; // map.Heights range is [0,1]
 | 
			
		||||
                        float alpha = map.Heightmap[mapX, mapY]; // map.Heights range is [0,1]
 | 
			
		||||
                        bitmap[x, y] = Color.Multiply(ElevationTerrainColor, alpha);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -53,12 +53,6 @@
 | 
			
		||||
      <Generator>MSBuild:Compile</Generator>
 | 
			
		||||
      <SubType>Designer</SubType>
 | 
			
		||||
    </ApplicationDefinition>
 | 
			
		||||
    <Compile Include="..\..\..\Game\Assets\Scripts\Model\Biome.cs">
 | 
			
		||||
      <Link>Model\Biome.cs</Link>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="..\..\..\Game\Assets\Scripts\Model\Map.cs">
 | 
			
		||||
      <Link>Model\Map.cs</Link>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Business\BitmapExtensions.cs" />
 | 
			
		||||
    <Compile Include="Model\Bitmap24.cs" />
 | 
			
		||||
    <Compile Include="Storage\MapStorage.cs" />
 | 
			
		||||
@@ -66,9 +60,6 @@
 | 
			
		||||
      <Generator>MSBuild:Compile</Generator>
 | 
			
		||||
      <SubType>Designer</SubType>
 | 
			
		||||
    </Page>
 | 
			
		||||
    <Compile Include="..\..\..\Game\Assets\Scripts\Utils\Range.cs">
 | 
			
		||||
      <Link>Utils\Range.cs</Link>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="App.xaml.cs">
 | 
			
		||||
      <DependentUpon>App.xaml</DependentUpon>
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
@@ -116,6 +107,15 @@
 | 
			
		||||
    <Resource Include="Resources\zoom_in.png" />
 | 
			
		||||
    <Resource Include="Resources\zoom_out.png" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\..\..\Game\UnityVS.Game.CSharp.csproj">
 | 
			
		||||
      <Project>{02576f1d-be9c-cfa7-763d-1ebf63b36977}</Project>
 | 
			
		||||
      <Name>UnityVS.Game.CSharp</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Folder Include="Utils\" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user