Started to implement road generation.
This commit is contained in:
147
Game/Assets/Scripts/Model/Road/RoadNetwork.cs
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147
Game/Assets/Scripts/Model/Road/RoadNetwork.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Road
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{
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[XmlRoot("roadNetwork")]
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public class RoadNetwork
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{
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private int lastNodeId = -1, lastSegmentId = -1;
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/// <summary>
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/// Gets or sets the road nodes
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadNode> Nodes { get; private set; }
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/// <summary>
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/// Gets or sets the road segments for the articulation graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> ArticulationSegments { get; private set; }
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/// <summary>
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/// Gets or sets the road segments for the intersection graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> IntersectionSegments { get; private set; }
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/// <summary>
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/// Gets or sets the nodes
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/// </summary>
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[XmlArray("nodes")]
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public RoadNode[] NodesArray
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{
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get
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{
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return Nodes.Values.ToArray();
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}
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set
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{
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Nodes.Clear();
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foreach (var node in value)
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Nodes.Add(node.Id, node);
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("articulationGraph")]
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public RoadSegment[] ArticulationSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("intersectionGraph")]
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public RoadSegment[] IntersectionSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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/// <summary>
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/// Creates a node and returns it
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/// </summary>
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/// <returns>Created node</returns>
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public RoadNode CreateNode()
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{
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// Skip IDs that already exist
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while (Nodes.ContainsKey(++lastNodeId)) ;
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// Create node
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RoadNode node = new RoadNode()
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{
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Id = lastNodeId,
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ParentNetwork = this
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};
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Nodes.Add(node.Id, node);
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return node;
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateArticulationSegment()
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{
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// Skip IDs that already exist
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while (ArticulationSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this
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};
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ArticulationSegments.Add(segment.Id, segment);
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return segment;
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateIntersectionSegment()
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{
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// Skip IDs that already exist
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while (IntersectionSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this
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};
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IntersectionSegments.Add(segment.Id, segment);
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return segment;
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}
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}
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}
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12
Game/Assets/Scripts/Model/Road/RoadNetwork.cs.meta
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12
Game/Assets/Scripts/Model/Road/RoadNetwork.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: bc333e8a29fbb8242856e43239c57425
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timeCreated: 1431612790
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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86
Game/Assets/Scripts/Model/Road/RoadNode.cs
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86
Game/Assets/Scripts/Model/Road/RoadNode.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Road
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{
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/// <summary>
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/// Road node
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/// </summary>
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[XmlRoot("node")]
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public class RoadNode
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{
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/// <summary>
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/// Gets or sets a unique identifier for this node
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/// </summary>
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[XmlAttribute("id")]
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public int Id { get; set; }
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/// <summary>
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/// Gets or sets the X coordinate of the node
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/// </summary>
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[XmlAttribute("x")]
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public float X { get; set; }
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/// <summary>
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/// Gets or sets the Y coordinate of the node
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/// </summary>
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[XmlAttribute("y")]
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public float Y { get; set; }
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/// <summary>
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/// Gets or sets the adjacent articulation segment IDs
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/// </summary>
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[XmlArray("articulationSegments")]
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[XmlArrayItem("id")]
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public List<int> ArticulationSegmentIds { get; set; }
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/// <summary>
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/// Gets or sets the adjacent articulation segment IDs
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/// </summary>
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[XmlArray("intersectionSegments")]
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[XmlArrayItem("id")]
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public List<int> IntersectionSegmentIds { get; set; }
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/// <summary>
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/// Gets or sets the parent network
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/// </summary>
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[XmlIgnore]
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public RoadNetwork ParentNetwork { get; set; }
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/// <summary>
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/// Gets the adjacent articulation segments
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/// </summary>
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[XmlIgnore]
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public IEnumerable<RoadSegment> ArticulationSegments
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{
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get
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{
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return ArticulationSegmentIds.Select(id => ParentNetwork.ArticulationSegments[id]);
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}
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}
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/// <summary>
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/// Gets the adjacent setments
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/// </summary>
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[XmlIgnore]
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public IEnumerable<RoadSegment> Segments
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{
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get
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{
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return IntersectionSegmentIds.Select(id => ParentNetwork.ArticulationSegments[id]);
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}
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}
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/// <summary>
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/// Initializes the node
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/// </summary>
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public RoadNode()
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{
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ArticulationSegmentIds = new List<int>();
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IntersectionSegmentIds = new List<int>();
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}
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}
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}
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12
Game/Assets/Scripts/Model/Road/RoadNode.cs.meta
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12
Game/Assets/Scripts/Model/Road/RoadNode.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 5be58fb83def956479e9e3af7e96a347
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timeCreated: 1431600782
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
92
Game/Assets/Scripts/Model/Road/RoadSegment.cs
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92
Game/Assets/Scripts/Model/Road/RoadSegment.cs
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@ -0,0 +1,92 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Road
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{
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/// <summary>
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/// Represents a road segment
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/// </summary>
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[XmlRoot("segment")]
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public class RoadSegment
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{
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/// <summary>
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/// Gets or sets the id
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/// </summary>
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[XmlAttribute("id")]
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public int Id { get; set; }
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/// <summary>
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/// Gets or sets the parent network
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/// </summary>
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[XmlIgnore]
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public RoadNetwork ParentNetwork { get; set; }
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/// <summary>
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/// Gets or sets the id of the first terminal
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/// </summary>
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[XmlAttribute("term1")]
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public int Terminal1Id { get; set; }
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/// <summary>
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/// Gets or sets the id of the second terminal
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/// </summary>
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[XmlAttribute("term2")]
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public int Terminal2Id { get; set; }
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/// <summary>
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/// Gets or sets the first terminal
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/// </summary>
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[XmlIgnore]
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public RoadNode Terminal1
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{
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get
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{
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return ParentNetwork.Nodes[Terminal1Id];
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}
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set
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{
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Terminal1Id = value.Id;
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}
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}
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/// <summary>
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/// Gets or sets the second terminal
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/// </summary>
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[XmlIgnore]
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public RoadNode Terminal2
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{
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get
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{
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return ParentNetwork.Nodes[Terminal2Id];
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}
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set
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{
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Terminal2Id = value.Id;
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}
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}
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/// <summary>
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/// Gets or sets the number of lanes going from terminal 1 to terminal 2
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/// </summary>
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[XmlAttribute("lanesTo2")]
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public int LanesTo2 { get; set; }
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/// <summary>
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/// Gets or sets the number of lanes going form terminal 2 to terminal 1
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/// </summary>
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[XmlAttribute("lanesTo1")]
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public int LanesTo1 { get; set; }
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/// <summary>
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/// Initializes road segment
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/// </summary>
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public RoadSegment()
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{
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LanesTo1 = 1;
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LanesTo2 = 1;
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}
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}
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}
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12
Game/Assets/Scripts/Model/Road/RoadSegment.cs.meta
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12
Game/Assets/Scripts/Model/Road/RoadSegment.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 51c5431eea527e34a8de870e7648758c
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timeCreated: 1431600775
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
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