Refactoring, optimizations
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@ -37,7 +37,7 @@ namespace TransportGame.Model.Config
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/// </summary>
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public float MaxBuildingHeight { get; set; }
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public float MinBuildingHeight { get; set; }
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/// <summary>
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/// Maximum number of primitive polygons to be generated per level
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/// </summary>
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@ -49,8 +49,8 @@ namespace TransportGame.Model.Config
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LotSquareMaxSize = 20f;
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LotSpacing = 0.1f;
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MaxLotAttempts = 3;
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MaxBuildingHeight = 20f;
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MinBuildingHeight = 4f;
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MaxBuildingHeight = 25f;
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MinBuildingHeight = 5f;
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MaxBuildingLevels = 7;
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MaxPolygonsPerLevel = 4;
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}
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