Implemented eroder.
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		@@ -79,7 +79,7 @@ namespace TransportGame.MapViewer
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                    // Draw elevation
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                    else if (elevation)
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                    {
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                        float alpha = map[mapX, mapY]; // map height range is [0,1]
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                        float alpha = map.Heights[mapX, mapY]; // map.Heights range is [0,1]
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                        bitmap[x, y] = Color.Multiply(ElevationTerrainColor, alpha);
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                    }
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