Fixed unity terrain generation bug.
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Game/Library/ShaderCache/0/04a06c16885597a27e5c44b37fc9d2e0.bin
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Game/Library/ShaderCache/0/04a06c16885597a27e5c44b37fc9d2e0.bin
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Game/Library/ShaderCache/8/892a8fde3afd6f35fc5c197d07631abf.bin
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Game/Library/ShaderCache/8/892a8fde3afd6f35fc5c197d07631abf.bin
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@ -1,9 +1,3 @@
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Base path: E:/SDKs/Unity/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-3856
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Cmd: getPlatforms
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Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended.
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Quitting shader compiler process
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Base path: E:/SDKs/Unity/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-4308
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Cmd: getPlatforms
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@ -1,3 +1,7 @@
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Base path: E:/SDKs/Unity/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-3856
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Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-4308
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Cmd: getPlatforms
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Cmd: compileSnippet
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api=4 type=0 insize=14871 outsize=3492 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF ok=1
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Cmd: compileSnippet
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api=4 type=1 insize=14871 outsize=10090 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF ok=1
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