Fixed unity terrain generation bug.

This commit is contained in:
2015-03-19 12:34:58 +02:00
parent 8f9f935796
commit 68140b11a7
40 changed files with 326 additions and 245 deletions

Binary file not shown.

Binary file not shown.

View File

@ -1,9 +1,3 @@
Base path: E:/SDKs/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-3856
Cmd: getPlatforms
Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended.
Quitting shader compiler process
Base path: E:/SDKs/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-4308
Cmd: getPlatforms

View File

@ -1,3 +1,7 @@
Base path: E:/SDKs/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-3856
Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-4308
Cmd: getPlatforms
Cmd: compileSnippet
api=4 type=0 insize=14871 outsize=3492 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF ok=1
Cmd: compileSnippet
api=4 type=1 insize=14871 outsize=10090 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF ok=1