Fixed unity terrain generation bug.

This commit is contained in:
2015-03-19 12:34:58 +02:00
parent 8f9f935796
commit 68140b11a7
40 changed files with 326 additions and 245 deletions

View File

@ -45,10 +45,14 @@ namespace TransportGame.Generator
// Generate water level
float waterAmount = random.NextSingle(map.Biome.Moisture.Minimum, map.Biome.Moisture.Maximum);
map.WaterLevel = Mathf.Pow(waterAmount, ConfigurationManager.TerrGenConfig.WaterNonLinearPower)
* (map.Biome.HeightRange.Maximum - map.Biome.HeightRange.Minimum) + map.Biome.HeightRange.Minimum;
map.WaterLevel = Mathf.Pow(waterAmount, ConfigurationManager.TerrGenConfig.WaterNonLinearPower) * map.Biome.Height;
DumpData(map, "1generated.map");
// Simulate water erosion
//Erode(map);
//DumpData(map, "2eroded.map");
DumpData(map);
return map;
}
@ -64,14 +68,21 @@ namespace TransportGame.Generator
{
for (int x = 0; x < map.Width; ++x)
for (int y = 0; y < map.Height; ++y)
map[x, y] = Noise.Generate(x, y, map.Biome.HeightRange.Minimum, map.Biome.HeightRange.Maximum);
map[x, y] = Noise.Generate(x, y, 0, 1);
}
private void DumpData(Map map)
//private void Erode(Map map)
//{
// float[,] water = new float[map.Width, map.Height];
//}
private void DumpData(Map map, string filename)
{
XmlSerializer serializer = new XmlSerializer(typeof(Map));
using (StreamWriter writer = new StreamWriter(Path.Combine(Logger.LogsDirectory, "mapdump.map")))
using (StreamWriter writer = new StreamWriter(Path.Combine(Logger.LogsDirectory, filename)))
{
serializer.Serialize(writer, map);
writer.Close();