Generated buildings

This commit is contained in:
2015-06-10 11:49:43 +03:00
parent 352f212ae9
commit 4b61f0bdb5
47 changed files with 892 additions and 110 deletions

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listen 267420748 1 1
listen 3921045144 1 1

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@ -4,7 +4,7 @@ Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
Vendor: NVIDIA
VRAM: 968 MB
VRAM: 967 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll into Unity Child Domain
@ -16,25 +16,82 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.094 seconds
- Completed reload, in 0.045 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless)
Loading configuration...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:14)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
UnityEngine.Terrain:CreateTerrainGameObject(TerrainData)
<GenerateMap>c__Iterator0:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:67)
[C:/buildslave/unity/build/Runtime/Terrain/SplatMaterials.cpp line 383]
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless)
Loading biomes...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:18)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Loaded biome 'Grassland' from file 'Assets\Data\Biomes\Grassland.xml'.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Business.BiomeManager:LoadBiomes() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Business\BiomeManager.cs:42)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:19)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Loaded biome 'Mountain' from file 'Assets\Data\Biomes\Mountain.xml'.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Business.BiomeManager:LoadBiomes() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Business\BiomeManager.cs:42)
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:19)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Picked biome: Grassland
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Setting up textures...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:108)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Generating buildings and roads...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:136)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Finished generating road mesh.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:155)