Added lot allocation.
This commit is contained in:
26
Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs
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26
Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TransportGame.Model.Config
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{
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public class BuildingGeneratorConfig
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{
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/// <summary>
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/// Lot size
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/// </summary>
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public float LotSquareSize { get; set; }
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/// <summary>
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/// Space between lots
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/// </summary>
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public float LotSpacing { get; set; }
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public BuildingGeneratorConfig()
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{
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LotSquareSize = 1f;
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LotSpacing = 0.1f;
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}
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}
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}
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83
Game/Assets/Scripts/Model/Config/RoadGeneratorConfig.cs
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83
Game/Assets/Scripts/Model/Config/RoadGeneratorConfig.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TransportGame.Model.Config
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{
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public class RoadGeneratorConfig
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{
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/// <summary>
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/// Gets or sets the default segment length
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/// </summary>
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public float DefaultSegmentLength { get; set; }
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/// <summary>
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/// Gets or sets the highway segment length
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/// </summary>
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public float HighwaySegmentLength { get; set; }
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public float DefaultBranchProbability { get; set; }
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public float DefaultBranchPopulationTreshold { get; set; }
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public float HighwayBranchProbability { get; set; }
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public float HighwayBranchPopulationTreshold { get; set; }
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public int HighwayBranchDelay { get; set; }
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public float SteepnessLimit { get; set; }
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public float SlopeLimit { get; set; }
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public float RoadSegmentAngleLimit { get; set; }
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public float MinNodeDistance { get; set; }
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public float RoadSnapDistance { get; set; }
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public int MaximumRandomStraightAngle { get; set; }
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public int MaximumBranchAngleVariation { get; set; }
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public int MaximumIntersectingRoads { get; set; }
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public float SidewalkWidth { get; set; }
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public float LaneWidth { get; set; }
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/// <summary>
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/// Raises road above actual height of terrain
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/// </summary>
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public float RaiseOffset { get; set; }
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/// <summary>
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/// Height of sidewalk
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/// </summary>
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public float SidewalkHeight { get; set; }
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/// <summary>
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/// On the sides of the roads, so that we can't see under the road
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/// </summary>
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public float SideCoverHeight { get; set; }
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/// <summary>
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/// Initializes configuration with default values
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/// </summary>
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public RoadGeneratorConfig()
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{
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HighwaySegmentLength = 60;
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DefaultBranchPopulationTreshold = 0.12f;
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DefaultBranchProbability = 0.2f;
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DefaultSegmentLength = 24;
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SteepnessLimit = 10;
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SlopeLimit = (float)Math.PI / 7;
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RoadSegmentAngleLimit = (float)Math.PI / 4;
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RoadSnapDistance = 19;
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MinNodeDistance = 12;
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MaximumRandomStraightAngle = 45; // in degrees
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MaximumBranchAngleVariation = 12; // in degrees
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HighwayBranchPopulationTreshold = .4f; // 0..1
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HighwayBranchProbability = .01f;
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HighwayBranchDelay = 3;
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MaximumIntersectingRoads = 5;
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SidewalkWidth = .8f;
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LaneWidth = 1f;
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RaiseOffset = 0.8f;
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SidewalkHeight = 0.1f;
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SideCoverHeight = 0.1f;
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}
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}
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}
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12
Game/Assets/Scripts/Model/Config/RoadGeneratorConfig.cs.meta
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12
Game/Assets/Scripts/Model/Config/RoadGeneratorConfig.cs.meta
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fileFormatVersion: 2
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guid: 541bc5719bdd5fc4c84addebb8208869
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timeCreated: 1433340433
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace Assets.Scripts.Model.Config
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namespace TransportGame.Model.Config
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{
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[XmlRoot("terrgenConfig")]
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public class TerrainGeneratorConfig
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@ -29,5 +29,19 @@ namespace Assets.Scripts.Model.Config
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[XmlElement("erodeAmountPercent")]
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public float ErodeAmountPercent { get; set; }
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/// <summary>
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/// Initializes with default values
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/// </summary>
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public TerrainGeneratorConfig()
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{
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NoiseOctaves = 9;
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NoiseNonLinearPower = 2.4f;
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WaterNonLinearPower = 1.9f;
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ElevationScale = 0.001f;
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ErodePoints = 100;
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ErodeIterations = 60;
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ErodeAmountPercent = 0.1f;
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}
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}
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}
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