Added lot allocation.
This commit is contained in:
@ -29,7 +29,7 @@ namespace TransportGame.Business
|
||||
/// </summary>
|
||||
public static void LoadBiomes()
|
||||
{
|
||||
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
||||
foreach (var file in Directory.GetFiles(ConfigManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
55
Game/Assets/Scripts/Business/ConfigManager.cs
Normal file
55
Game/Assets/Scripts/Business/ConfigManager.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
using TransportGame.Model.Config;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Business
|
||||
{
|
||||
public static class ConfigManager
|
||||
{
|
||||
public static readonly string BiomeDirectory = "Assets\\Data\\Biomes";
|
||||
public static readonly string ConfigurationDirectory = "Assets\\Data\\Config";
|
||||
|
||||
public static readonly string TerrGenConfigFile = "tergen.xml";
|
||||
public static readonly string RoadGenConfigFile = "roadgen.xml";
|
||||
|
||||
public static TerrainGeneratorConfig Tergen { get; private set; }
|
||||
public static RoadGeneratorConfig Roadgen { get; private set; }
|
||||
public static BuildingGeneratorConfig Buildgen { get; private set; }
|
||||
|
||||
public static void LoadConfiguration()
|
||||
{
|
||||
// Terrain generator
|
||||
string tergenPath = Path.Combine(ConfigurationDirectory, TerrGenConfigFile);
|
||||
if (File.Exists(tergenPath))
|
||||
{
|
||||
Tergen = SerializationHelper.DeserializeXml<TerrainGeneratorConfig>(Path.Combine(ConfigurationDirectory, TerrGenConfigFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
Tergen = new TerrainGeneratorConfig();
|
||||
Tergen.SerializeXml(tergenPath);
|
||||
}
|
||||
|
||||
// Road generator
|
||||
string roadgenPath = Path.Combine(ConfigurationDirectory, RoadGenConfigFile);
|
||||
if (File.Exists(roadgenPath))
|
||||
{
|
||||
Roadgen = SerializationHelper.DeserializeXml<RoadGeneratorConfig>(Path.Combine(ConfigurationDirectory, RoadGenConfigFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
Roadgen = new RoadGeneratorConfig();
|
||||
Roadgen.SerializeXml(roadgenPath);
|
||||
}
|
||||
|
||||
// Building generator
|
||||
Buildgen = new BuildingGeneratorConfig();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
using Assets.Scripts.Model.Config;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Business
|
||||
{
|
||||
public static class ConfigurationManager
|
||||
{
|
||||
public static readonly string BiomeDirectory = "Assets\\Data\\Biomes";
|
||||
public static readonly string ConfigurationDirectory = "Assets\\Data\\Config";
|
||||
|
||||
public static readonly string TerrGenConfigFile = "tergen.xml";
|
||||
|
||||
public static TerrainGeneratorConfig TerrGenConfig { get; private set; }
|
||||
|
||||
public static void LoadConfiguration()
|
||||
{
|
||||
// Load terrgen config
|
||||
TerrGenConfig = SerializationHelper.DeserializeXml<TerrainGeneratorConfig>(Path.Combine(ConfigurationDirectory, TerrGenConfigFile));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user