Initial attempt at road generation
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@ -13,7 +13,8 @@ namespace TransportGame.MapViewer
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None = 0,
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Elevation = 1,
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Population = 2,
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All = Elevation | Population
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RoadArticulations = 3,
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All = Elevation | Population | RoadArticulations
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};
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/// <summary>
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@ -57,9 +58,13 @@ namespace TransportGame.MapViewer
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// Create texture on which to draw
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Bitmap24 bitmap = new Bitmap24(Convert.ToInt32(map.Width * Scale), Convert.ToInt32(map.Height * Scale));
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// First layer - cells
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// Elevation, population
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DrawPixels(bitmap, map, (layers & Layers.Elevation) > 0, (layers & Layers.Population) > 0);
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// Roads
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if ((layers & Layers.RoadArticulations) > 0)
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DrawRoads(bitmap, map);
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// Done
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return bitmap;
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}
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@ -83,6 +88,12 @@ namespace TransportGame.MapViewer
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int mapX = Convert.ToInt32(x / Scale);
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int mapY = Convert.ToInt32(y / Scale);
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if (mapX >= map.Width)
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mapX = map.Width - 1;
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if (mapY >= map.Height)
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mapY = map.Height - 1;
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// Draw water
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if (map.IsWater(mapX, mapY))
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bitmap[x, y] = WaterColor;
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@ -108,5 +119,18 @@ namespace TransportGame.MapViewer
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}
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}
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}
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private void DrawRoads(Bitmap24 bitmap, Map map)
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{
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// Draw road segments
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foreach (var pair in map.RoadNetwork.ArticulationSegments)
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{
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bitmap.DrawLine(Convert.ToInt32(pair.Value.Terminal1.X * Scale),
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Convert.ToInt32(pair.Value.Terminal1.Y * Scale),
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Convert.ToInt32(pair.Value.Terminal2.X * Scale),
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Convert.ToInt32(pair.Value.Terminal2.Y * Scale),
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Colors.Black);
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}
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}
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}
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}
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