parent
05d0c85abf
commit
228d17e7a4
4
.gitignore
vendored
4
.gitignore
vendored
@ -10,6 +10,10 @@ Game/[Tt]emp/
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/[Bb]uild/
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/[Bb]uild/
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# Autogenerated VS/MD solution and project files
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# Autogenerated VS/MD solution and project files
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.tmp
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*.user
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*.user
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*.userprefs
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*.userprefs
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@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
<ProductVersion>10.0.20506</ProductVersion>
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||||||
<SchemaVersion>2.0</SchemaVersion>
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||||||
<ProjectGuid>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</ProjectGuid>
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||||||
<OutputType>Library</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
<RootNamespace></RootNamespace>
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||||||
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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||||||
<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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||||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||||
<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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||||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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||||||
<Reference Include="UnityEditor">
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||||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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<Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<Reference Include="UnityEngine.UI">
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<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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||||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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<Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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||||||
<Reference Include="UnityEngine.UI">
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<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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||||||
</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
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||||||
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
<Target Name="BeforeBuild">
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||||||
</Target>
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<Target Name="AfterBuild">
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</Target>
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||||||
-->
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</Project>
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@ -1,98 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
<ProductVersion>10.0.20506</ProductVersion>
|
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||||||
<SchemaVersion>2.0</SchemaVersion>
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||||||
<ProjectGuid>{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}</ProjectGuid>
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|
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<OutputType>Library</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
<RootNamespace></RootNamespace>
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
<DebugType>full</DebugType>
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||||||
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|
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<ItemGroup>
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<Compile Include="Assets\Scripts\Model\Biome.cs" />
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<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
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||||||
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<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
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<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
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||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
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||||||
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|
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -1,97 +0,0 @@
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||||||
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|
||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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<Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Model\Biome.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Model\Map.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Model\Texture.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Noise\NoiseGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Noise\PerlinNoiseGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Algorithms.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Algorithms\GridTraverseAlgorithm.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\ColorHelper.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Expression.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Logger.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\RandomExtensions.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Range.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Task.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
|
||||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
|
||||||
<None Include="Assets\Data\Config\tergen.xml" />
|
|
||||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
|
|
||||||
</Project>
|
|
@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 2013
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp.Plugins", "UnityVS.Game.CSharp.Plugins.csproj", "{527E1417-8234-0FCE-C999-DD73988695F2}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
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EndGlobalSection
|
|
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GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
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EndGlobal
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|
@ -1,63 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}</ProjectGuid>
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<OutputType>Library</OutputType>
|
|
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<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
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<RootNamespace></RootNamespace>
|
|
||||||
<AssemblyName>Assembly-CSharp</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
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<BaseDirectory>Assets</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
|
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<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
|
|
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<ErrorReport>prompt</ErrorReport>
|
|
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<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
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</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
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<Optimize>true</Optimize>
|
|
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<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.XML" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\Scripts\HeightmapGenerator.cs" />
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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|
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</Reference>
|
|
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</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,63 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
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<ProjectGuid>{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<AssemblyName>Assembly-CSharp</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<BaseDirectory>Assets</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.XML" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\Scripts\HeightmapGenerator.cs" />
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,39 +0,0 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual Studio 2008
|
|
||||||
|
|
||||||
Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp-vs.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
|
||||||
StartupItem = Assembly-CSharp.csproj
|
|
||||||
Policies = $0
|
|
||||||
$0.TextStylePolicy = $1
|
|
||||||
$1.inheritsSet = null
|
|
||||||
$1.scope = text/x-csharp
|
|
||||||
$0.CSharpFormattingPolicy = $2
|
|
||||||
$2.inheritsSet = Mono
|
|
||||||
$2.inheritsScope = text/x-csharp
|
|
||||||
$2.scope = text/x-csharp
|
|
||||||
$0.TextStylePolicy = $3
|
|
||||||
$3.FileWidth = 120
|
|
||||||
$3.TabWidth = 4
|
|
||||||
$3.EolMarker = Unix
|
|
||||||
$3.inheritsSet = Mono
|
|
||||||
$3.inheritsScope = text/plain
|
|
||||||
$3.scope = text/plain
|
|
||||||
EndGlobalSection
|
|
||||||
|
|
||||||
EndGlobal
|
|
@ -1,39 +0,0 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual Studio 2008
|
|
||||||
|
|
||||||
Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
|
||||||
StartupItem = Assembly-CSharp.csproj
|
|
||||||
Policies = $0
|
|
||||||
$0.TextStylePolicy = $1
|
|
||||||
$1.inheritsSet = null
|
|
||||||
$1.scope = text/x-csharp
|
|
||||||
$0.CSharpFormattingPolicy = $2
|
|
||||||
$2.inheritsSet = Mono
|
|
||||||
$2.inheritsScope = text/x-csharp
|
|
||||||
$2.scope = text/x-csharp
|
|
||||||
$0.TextStylePolicy = $3
|
|
||||||
$3.FileWidth = 120
|
|
||||||
$3.TabWidth = 4
|
|
||||||
$3.EolMarker = Unix
|
|
||||||
$3.inheritsSet = Mono
|
|
||||||
$3.inheritsScope = text/plain
|
|
||||||
$3.scope = text/plain
|
|
||||||
EndGlobalSection
|
|
||||||
|
|
||||||
EndGlobal
|
|
@ -1,20 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 2012
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapViewer", "MapViewer\MapViewer.csproj", "{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
@ -1,127 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProjectGuid>{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}</ProjectGuid>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>TransportGame.MapViewer</RootNamespace>
|
|
||||||
<AssemblyName>MapViewer</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="System.Xaml">
|
|
||||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="WindowsBase" />
|
|
||||||
<Reference Include="PresentationCore" />
|
|
||||||
<Reference Include="PresentationFramework" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ApplicationDefinition Include="App.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</ApplicationDefinition>
|
|
||||||
<Compile Include="..\..\..\Game\Assets\Scripts\Model\Biome.cs">
|
|
||||||
<Link>Model\Biome.cs</Link>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="..\..\..\Game\Assets\Scripts\Model\Map.cs">
|
|
||||||
<Link>Model\Map.cs</Link>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Business\BitmapExtensions.cs" />
|
|
||||||
<Compile Include="Model\Bitmap24.cs" />
|
|
||||||
<Compile Include="Storage\MapStorage.cs" />
|
|
||||||
<Page Include="MainWindow.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</Page>
|
|
||||||
<Compile Include="..\..\..\Game\Assets\Scripts\Utils\Range.cs">
|
|
||||||
<Link>Utils\Range.cs</Link>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="App.xaml.cs">
|
|
||||||
<DependentUpon>App.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Business\MapRenderer.cs" />
|
|
||||||
<Compile Include="MainWindow.xaml.cs">
|
|
||||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Resources.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Settings.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Settings.settings</DependentUpon>
|
|
||||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
|
||||||
</Compile>
|
|
||||||
<EmbeddedResource Include="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<None Include="Properties\Settings.settings">
|
|
||||||
<Generator>SettingsSingleFileGenerator</Generator>
|
|
||||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
|
||||||
</None>
|
|
||||||
<AppDesigner Include="Properties\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="App.config" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Resources\picture_save.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Resources\folder_page.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Resources\zoom_in.png" />
|
|
||||||
<Resource Include="Resources\zoom_out.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue
Block a user