Added textures to maps
This commit is contained in:
		@@ -49,9 +49,9 @@
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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     <Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="UnityEngine.UI">
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 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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 </Reference>
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@@ -49,9 +49,9 @@
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
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     <Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="UnityEngine.UI">
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 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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 </Reference>
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@@ -69,9 +69,9 @@
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     <Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
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     <Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="Assembly-UnityScript-firstpass">
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 <HintPath>C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll</HintPath>
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 </Reference>
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@@ -69,9 +69,9 @@
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     <Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
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     <Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="UnityEngine.UI">
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 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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 </Reference>
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@@ -51,9 +51,9 @@
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="UnityEngine.UI">
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 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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 </Reference>
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@@ -51,9 +51,9 @@
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
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     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
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     <None Include="Assets\Data\Config\tergen.xml" />
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     <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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     <None Include="Assets\Data\Biomes\Mountain.xml" />
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     <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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     <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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     <None Include="Assets\Data\Biomes\Grassland.xml" />
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 <Reference Include="UnityEngine.UI">
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 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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@@ -4,4 +4,8 @@
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	<height>100</height>
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	<moisture min=".1" max=".5"/>
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	<vegetationDensity min=".2" max=".5" />
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  <textures>
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    <texture src="grass" expr="0.5" />
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    <texture src="sand" expr="clamp01(1 - (height - waterLevel) / (maxHeight - waterLevel) - 0.4) ^ 4" />
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</biome>
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@@ -1,4 +1,8 @@
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							@@ -0,0 +1,12 @@
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							@@ -39,6 +39,7 @@ namespace TransportGame.Business
 | 
			
		||||
                    // Try to deserialize biome
 | 
			
		||||
                    XmlSerializer serializer = new XmlSerializer(typeof(Biome));
 | 
			
		||||
                    var biome = (Biome)serializer.Deserialize(stream);
 | 
			
		||||
                    biome.FileName = file;
 | 
			
		||||
 | 
			
		||||
                    // Add it to biome list
 | 
			
		||||
                    biomes.Add(biome);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Game/Assets/Scripts/Generator/RoadGenerator.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Game/Assets/Scripts/Generator/RoadGenerator.cs.meta
									
									
									
									
									
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@@ -45,6 +45,13 @@ namespace TransportGame.Model
 | 
			
		||||
        /// Gets or sets an array of textures to use
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [XmlArray("textures")]
 | 
			
		||||
        [XmlArrayItem("texture")]
 | 
			
		||||
        public Texture[] Textures { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets or sets the biome file name
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [XmlIgnore]
 | 
			
		||||
        public string FileName { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
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										12
									
								
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fileFormatVersion: 2
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@@ -1,10 +1,10 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using TransportGame.Utils;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using TransportGame.Generator;
 | 
			
		||||
using TransportGame.Model;
 | 
			
		||||
using TransportGame.Business;
 | 
			
		||||
using TransportGame.Utils;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class TerrainGeneratorScript : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
@@ -13,6 +13,7 @@ public class TerrainGeneratorScript : MonoBehaviour
 | 
			
		||||
	public int TerrainWidth = 1024;
 | 
			
		||||
	public int TerrainHeight = 1024;
 | 
			
		||||
	public GameObject WaterObject;
 | 
			
		||||
    public Texture2D[] Textures;
 | 
			
		||||
 | 
			
		||||
	// Use this for initialization
 | 
			
		||||
	void Start()
 | 
			
		||||
@@ -63,6 +64,26 @@ public class TerrainGeneratorScript : MonoBehaviour
 | 
			
		||||
		terrainData.name = "Generated Terrain Data";
 | 
			
		||||
        yield return null;
 | 
			
		||||
        
 | 
			
		||||
        if (map.Biome.Textures != null)
 | 
			
		||||
        {
 | 
			
		||||
            SplatPrototype[] prototypes = new SplatPrototype[map.Biome.Textures.Length];
 | 
			
		||||
            
 | 
			
		||||
            for (int i = 0; i < map.Biome.Textures.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Texture2D texture = Textures.FirstOrDefault(tex => tex != null && tex.name == map.Biome.Textures[i].Source);
 | 
			
		||||
 | 
			
		||||
                if (texture == null)
 | 
			
		||||
                    throw new Exception("Texture " + map.Biome.Textures[i].Source + " not found!");
 | 
			
		||||
 | 
			
		||||
                prototypes[i] = new SplatPrototype();
 | 
			
		||||
                prototypes[i].texture = texture;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            terrainData.splatPrototypes = prototypes;
 | 
			
		||||
 | 
			
		||||
            yield return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		// Create terrain object
 | 
			
		||||
		GameObject terrain = Terrain.CreateTerrainGameObject(terrainData);
 | 
			
		||||
		terrain.name = "Generated Terrain";
 | 
			
		||||
@@ -78,9 +99,69 @@ public class TerrainGeneratorScript : MonoBehaviour
 | 
			
		||||
			MeshFilter waterMesh = WaterObject.GetComponent<MeshFilter>();
 | 
			
		||||
			waterMesh.mesh = GenerateWater();
 | 
			
		||||
		}
 | 
			
		||||
        yield return null;
 | 
			
		||||
 | 
			
		||||
		// Set up textures
 | 
			
		||||
        SetupSplatmaps(terrainData);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
    private void SetupSplatmaps(TerrainData terrainData)
 | 
			
		||||
    {
 | 
			
		||||
        float[, ,] splatData = new float[terrainData.alphamapWidth, terrainData.alphamapHeight, terrainData.alphamapLayers];
 | 
			
		||||
        Expression[] expressions = new Expression[terrainData.alphamapLayers];
 | 
			
		||||
 | 
			
		||||
        for (int y = 0; y < terrainData.alphamapHeight; y++)
 | 
			
		||||
            for (int x = 0; x < terrainData.alphamapWidth; x++)
 | 
			
		||||
            {
 | 
			
		||||
                float y_01 = (float)y / (float)terrainData.alphamapHeight;
 | 
			
		||||
                float x_01 = (float)x / (float)terrainData.alphamapWidth;
 | 
			
		||||
 | 
			
		||||
                int ix = Mathf.RoundToInt(x_01 * TerrainWidth);
 | 
			
		||||
                int iy = Mathf.RoundToInt(y_01 * TerrainHeight);
 | 
			
		||||
 | 
			
		||||
                // Get height
 | 
			
		||||
                float height = map.Heights[ix, iy] * terrainData.size.y;
 | 
			
		||||
                
 | 
			
		||||
                // Get steepness
 | 
			
		||||
                int safex = (ix == 0) ? 1 : ix;
 | 
			
		||||
                int safey = (iy == 0) ? 1 : iy;
 | 
			
		||||
 | 
			
		||||
                float dx = map.Heights[safex - 1, safey] * map.Biome.Height - height;
 | 
			
		||||
                float dy = map.Heights[safex, safey - 1] * map.Biome.Height - height;
 | 
			
		||||
                float steepness = dx * dx + dy * dy;
 | 
			
		||||
                
 | 
			
		||||
 | 
			
		||||
                float[] weights = new float[terrainData.alphamapLayers];
 | 
			
		||||
                float sum = 0;
 | 
			
		||||
 | 
			
		||||
                // Go through each texture layer
 | 
			
		||||
                for (int t = 0; t < terrainData.alphamapLayers; t++)
 | 
			
		||||
                {
 | 
			
		||||
                    // Set up expression
 | 
			
		||||
                    if (expressions[t] == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        expressions[t] = new Expression(map.Biome.Textures[t].Expression);
 | 
			
		||||
                        expressions[t].ParseExpression();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    expressions[t].Variables["height"] = height;
 | 
			
		||||
                    expressions[t].Variables["steepness"] = steepness;
 | 
			
		||||
                    expressions[t].Variables["maxHeight"] = terrainData.size.y;
 | 
			
		||||
                    expressions[t].Variables["waterLevel"] = map.WaterLevel - 1f;
 | 
			
		||||
 | 
			
		||||
                    // Obtain weight
 | 
			
		||||
                    weights[t] = expressions[t].Evaluate();
 | 
			
		||||
                    sum += weights[t];
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Normalize and copy weights
 | 
			
		||||
                for (int t = 0; t < terrainData.alphamapLayers; t++)
 | 
			
		||||
                {
 | 
			
		||||
                    splatData[x, y, t] = weights[t] / sum;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        terrainData.SetAlphamaps(0, 0, splatData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Update is called once per frame
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: face2544c49ac4a4b8871b8952f2427a
 | 
			
		||||
timeCreated: 1431068977
 | 
			
		||||
licenseType: Free
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -4,13 +4,16 @@ using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace GraphingCalculator
 | 
			
		||||
namespace TransportGame.Utils
 | 
			
		||||
{
 | 
			
		||||
    public class Expression
 | 
			
		||||
    {
 | 
			
		||||
        #region Types
 | 
			
		||||
 | 
			
		||||
        public enum TokenType
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Token types
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        protected enum TokenType
 | 
			
		||||
        {
 | 
			
		||||
            None, Literal, Identifier, Operator, ArgSeparator,
 | 
			
		||||
            LParanthesis, RParanthesis, Function
 | 
			
		||||
@@ -21,9 +24,21 @@ namespace GraphingCalculator
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        protected class Token
 | 
			
		||||
        {
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Token type
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public TokenType Type { get; set; }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Token text
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public string Text { get; set; }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Initializes a token
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="type">Token type</param>
 | 
			
		||||
            /// <param name="text">Token text</param>
 | 
			
		||||
            public Token(TokenType type, string text)
 | 
			
		||||
            {
 | 
			
		||||
                Type = type;
 | 
			
		||||
@@ -33,15 +48,25 @@ namespace GraphingCalculator
 | 
			
		||||
        
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Variables, properties
 | 
			
		||||
        
 | 
			
		||||
        private string expressionString;
 | 
			
		||||
        private bool parsed = false;
 | 
			
		||||
 | 
			
		||||
        #region Public properties
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the tokens in order
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        protected List<Token> Tokens { get; private set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the postfix expression
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        protected List<Token> Postfix { get; private set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the list of variables
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Dictionary<string, float> Variables { get; private set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets or sets the expression string
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string ExpressionString
 | 
			
		||||
        {
 | 
			
		||||
            get { return expressionString; }
 | 
			
		||||
@@ -51,18 +76,21 @@ namespace GraphingCalculator
 | 
			
		||||
                parsed = false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Other stuff
 | 
			
		||||
        #region Private fields
 | 
			
		||||
 | 
			
		||||
        public void AddVariable(string name, float value)
 | 
			
		||||
        {
 | 
			
		||||
            Variables.Add(name, value);
 | 
			
		||||
        }
 | 
			
		||||
        private string expressionString;
 | 
			
		||||
        private bool parsed = false;
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Constructor
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Initializes this instance of expression
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Expression()
 | 
			
		||||
        {
 | 
			
		||||
            Tokens = new List<Token>();
 | 
			
		||||
@@ -72,13 +100,33 @@ namespace GraphingCalculator
 | 
			
		||||
            Variables.Add("pi", Mathf.PI);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Initializes this instance of expression
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="expr">Expression text</param>
 | 
			
		||||
        public Expression(string expr)
 | 
			
		||||
            : this()
 | 
			
		||||
        {
 | 
			
		||||
            expressionString = expr;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Other stuff
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Adds a variable
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="name">Variable name</param>
 | 
			
		||||
        /// <param name="value">Variable value</param>
 | 
			
		||||
        public void AddVariable(string name, float value)
 | 
			
		||||
        {
 | 
			
		||||
            Variables.Add(name, value);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
        #region Parser
 | 
			
		||||
 | 
			
		||||
        private void AnalyzeLex()
 | 
			
		||||
@@ -205,6 +253,9 @@ namespace GraphingCalculator
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Parses the expression
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ParseExpression()
 | 
			
		||||
        {
 | 
			
		||||
            if (!parsed)
 | 
			
		||||
@@ -217,6 +268,10 @@ namespace GraphingCalculator
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Evaluates the expression, and parses it if not parsed yet.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>Result of evaluation</returns>
 | 
			
		||||
        public float Evaluate()
 | 
			
		||||
        {
 | 
			
		||||
            // Parse expression first
 | 
			
		||||
@@ -303,6 +358,7 @@ namespace GraphingCalculator
 | 
			
		||||
 | 
			
		||||
            return stack.Pop();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Helper routines
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Game/Assets/Scripts/Utils/Expression.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Game/Assets/Scripts/Utils/Expression.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 9376fb88fdf55af4db8c52c23079dad3
 | 
			
		||||
timeCreated: 1431078213
 | 
			
		||||
licenseType: Free
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -0,0 +1,12 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 2a0f008388cbb3d41966abd6fa4194ff
 | 
			
		||||
timeCreated: 1431070785
 | 
			
		||||
licenseType: Free
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
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 | 
			
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 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -63,8 +63,8 @@
 | 
			
		||||
    <Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Grassland.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Mountain.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Config\tergen.xml" />
 | 
			
		||||
    <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -7,16 +7,14 @@
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <ProjectGuid>{02576F1D-BE9C-CFA7-763D-1EBF63B36977}</ProjectGuid>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <RootNamespace>
 | 
			
		||||
    </RootNamespace>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <AssemblyName>Assembly-CSharp</AssemblyName>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
 | 
			
		||||
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
 | 
			
		||||
    <TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
 | 
			
		||||
    <CompilerResponseFile>
 | 
			
		||||
    </CompilerResponseFile>
 | 
			
		||||
    <CompilerResponseFile></CompilerResponseFile>
 | 
			
		||||
    <UnityProjectType>Game:1</UnityProjectType>
 | 
			
		||||
    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
 | 
			
		||||
    <UnityVersion>5.0.1f1</UnityVersion>
 | 
			
		||||
@@ -94,8 +92,8 @@
 | 
			
		||||
    <Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Grassland.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Biomes\Mountain.xml" />
 | 
			
		||||
    <None Include="Assets\Data\Config\tergen.xml" />
 | 
			
		||||
    <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user