148 lines
4.0 KiB
C#
148 lines
4.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Road
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{
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[XmlRoot("roadNetwork")]
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public class RoadNetwork
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{
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private int lastNodeId = -1, lastSegmentId = -1;
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/// <summary>
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/// Gets or sets the road nodes
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadNode> Nodes { get; private set; }
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/// <summary>
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/// Gets or sets the road segments for the articulation graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> ArticulationSegments { get; private set; }
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/// <summary>
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/// Gets or sets the road segments for the intersection graph
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/// </summary>
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[XmlIgnore]
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public Dictionary<int, RoadSegment> IntersectionSegments { get; private set; }
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/// <summary>
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/// Gets or sets the nodes
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/// </summary>
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[XmlArray("nodes")]
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public RoadNode[] NodesArray
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{
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get
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{
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return Nodes.Values.ToArray();
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}
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set
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{
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Nodes.Clear();
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foreach (var node in value)
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Nodes.Add(node.Id, node);
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("articulationGraph")]
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public RoadSegment[] ArticulationSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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/// <summary>
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/// Gets or sets the segments
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/// </summary>
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[XmlArray("intersectionGraph")]
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public RoadSegment[] IntersectionSegmentsArray
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{
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get
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{
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return ArticulationSegments.Values.ToArray();
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}
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set
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{
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ArticulationSegments.Clear();
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foreach (var segment in value)
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ArticulationSegments.Add(segment.Id, segment);
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}
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}
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/// <summary>
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/// Creates a node and returns it
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/// </summary>
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/// <returns>Created node</returns>
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public RoadNode CreateNode()
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{
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// Skip IDs that already exist
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while (Nodes.ContainsKey(++lastNodeId)) ;
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// Create node
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RoadNode node = new RoadNode()
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{
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Id = lastNodeId,
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ParentNetwork = this
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};
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Nodes.Add(node.Id, node);
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return node;
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateArticulationSegment()
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{
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// Skip IDs that already exist
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while (ArticulationSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this
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};
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ArticulationSegments.Add(segment.Id, segment);
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return segment;
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}
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/// <summary>
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/// Creates a segment and returns it
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/// </summary>
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/// <returns>Created segment</returns>
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public RoadSegment CreateIntersectionSegment()
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{
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// Skip IDs that already exist
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while (IntersectionSegments.ContainsKey(++lastSegmentId)) ;
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// Create segment
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RoadSegment segment = new RoadSegment()
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{
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Id = lastSegmentId,
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ParentNetwork = this
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};
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IntersectionSegments.Add(segment.Id, segment);
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return segment;
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}
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}
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}
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