2015-03-19 10:34:58 +00:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using TransportGame.Utils;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using TransportGame.Generator;
|
|
|
|
|
using TransportGame.Model;
|
|
|
|
|
using TransportGame.Business;
|
|
|
|
|
|
|
|
|
|
public class TerrainGeneratorScript : MonoBehaviour
|
|
|
|
|
{
|
2015-05-08 09:44:25 +00:00
|
|
|
|
private Map map = null;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
public int TerrainWidth = 1024;
|
|
|
|
|
public int TerrainHeight = 1024;
|
|
|
|
|
public GameObject WaterObject;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
// Use this for initialization
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
StartCoroutine(GenerateMap());
|
|
|
|
|
}
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
private void GenerateTerrainThread()
|
|
|
|
|
{
|
|
|
|
|
TerrainGenerator generator = new TerrainGenerator();
|
|
|
|
|
map = generator.Generate(TerrainWidth, TerrainHeight);
|
|
|
|
|
}
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
private Mesh GenerateWater()
|
|
|
|
|
{
|
|
|
|
|
Mesh water = new Mesh();
|
|
|
|
|
water.name = "water";
|
|
|
|
|
water.vertices = new[] {
|
|
|
|
|
new Vector3(0, map.WaterLevel, 0),
|
|
|
|
|
new Vector3(0, map.WaterLevel, map.Height),
|
|
|
|
|
new Vector3(map.Width, map.WaterLevel, 0),
|
|
|
|
|
new Vector3(map.Width, map.WaterLevel, map.Height)
|
|
|
|
|
};
|
|
|
|
|
water.triangles = new[] { 0, 1, 2, 2, 1, 3 };
|
|
|
|
|
water.uv = new[] {
|
|
|
|
|
new Vector2(0, 0),
|
|
|
|
|
new Vector2(0, 1),
|
|
|
|
|
new Vector2(1, 0),
|
|
|
|
|
new Vector2(1, 1)
|
|
|
|
|
};
|
|
|
|
|
water.RecalculateNormals();
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
return water;
|
|
|
|
|
}
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
private IEnumerator GenerateMap()
|
|
|
|
|
{
|
|
|
|
|
// Wait for the map generation thread
|
2015-05-08 08:09:28 +00:00
|
|
|
|
foreach (var i in Task.RunAsync(GenerateTerrainThread))
|
|
|
|
|
yield return i;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
// Generate terrain data
|
|
|
|
|
TerrainData terrainData = new TerrainData();
|
|
|
|
|
terrainData.heightmapResolution = Mathf.Max(map.Height, map.Width) + 1;
|
|
|
|
|
terrainData.size = new Vector3(map.Width, map.Biome.Height, map.Height);
|
|
|
|
|
terrainData.SetDetailResolution(1024, 8);
|
|
|
|
|
terrainData.SetHeights(0, 0, map.Heights);
|
|
|
|
|
terrainData.name = "Generated Terrain Data";
|
|
|
|
|
yield return null;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
// Create terrain object
|
|
|
|
|
GameObject terrain = Terrain.CreateTerrainGameObject(terrainData);
|
|
|
|
|
terrain.name = "Generated Terrain";
|
|
|
|
|
yield return null;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
Terrain terrainComp = terrain.GetComponent<Terrain>();
|
|
|
|
|
terrainComp.heightmapPixelError = 1;
|
|
|
|
|
yield return null;
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
// Set water
|
|
|
|
|
if (WaterObject != null)
|
|
|
|
|
{
|
|
|
|
|
MeshFilter waterMesh = WaterObject.GetComponent<MeshFilter>();
|
|
|
|
|
waterMesh.mesh = GenerateWater();
|
|
|
|
|
}
|
2015-05-08 08:09:28 +00:00
|
|
|
|
|
|
|
|
|
// Set up textures
|
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
}
|
2015-03-19 10:34:58 +00:00
|
|
|
|
|
2015-05-08 09:44:25 +00:00
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
}
|
2015-03-19 10:34:58 +00:00
|
|
|
|
}
|