city-generation/Game/Assets/Scripts/Generator/CityGenerator.cs

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1.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TransportGame.Generator;
using TransportGame.Model;
using TransportGame.Utils;
namespace TransportGame.Generator
{
/// <summary>
/// Complete city generator. Generates everything, from terrain to buildings
/// </summary>
public class CityGenerator
{
/// <summary>
/// Generates a city
/// </summary>
/// <param name="width">Width</param>
/// <param name="height">Height</param>
/// <returns>City</returns>
public Map Generate(int width, int height)
{
Map map;
// Generate terrain
TerrainGenerator terrainGen = new TerrainGenerator();
map = terrainGen.Generate(width, height);
// Generate population map
PopulationCentersGenerator populationGen = new PopulationCentersGenerator();
populationGen.Generate(map);
// Generate roads
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RoadGenerator roadGenerator = new RoadGenerator();
roadGenerator.Generate(map);
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// Generate buildings
BuildingGenerator buildingGenerator = new BuildingGenerator();
buildingGenerator.Generate(map);
// Done
return map;
}
}
}