2015-03-13 15:36:12 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model
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{
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[XmlRoot("map")]
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public class Map
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{
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private float[,] grid;
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/// <summary>
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/// Gets or sets the water level
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/// </summary>
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[XmlElement("waterLevel")]
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public float WaterLevel { get; set; }
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/// <summary>
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/// Gets or sets the biome
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/// </summary>
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[XmlElement("biome")]
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public Biome Biome { get; set; }
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/// <summary>
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/// Gets the heights array
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/// </summary>
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[XmlIgnore()]
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public float[,] Heights
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{
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get
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{
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return grid;
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}
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}
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/// <summary>
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/// Gets or sets the heights as raw bytes
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/// </summary>
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/// <remarks>
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/// Bytes are stored as such:
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///
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/// Offset Size Content
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/// ------------------------
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/// 0 4 Width
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/// 4 8 Height
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/// 8 var 32bit floating point values
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///
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/// </remarks>
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[XmlElement("heights")]
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public byte[] HeightsRaw
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{
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get
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{
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List<byte> bytes = new List<byte>();
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bytes.AddRange(BitConverter.GetBytes(Width));
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bytes.AddRange(BitConverter.GetBytes(Height));
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for (int x = 0; x < Width; x++)
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for (int y = 0; y < Height; y++)
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bytes.AddRange(BitConverter.GetBytes(grid[x, y]));
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return bytes.ToArray();
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}
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set
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{
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int pos = 0;
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int w = BitConverter.ToInt32(value, pos); pos += sizeof(int);
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int h = BitConverter.ToInt32(value, pos); pos += sizeof(int);
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grid = new float[w, h];
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for (int x = 0; x < w; x++)
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for (int y = 0; y < h; y++)
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{
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grid[x, y] = BitConverter.ToSingle(value, pos);
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pos += sizeof(float);
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}
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}
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}
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/// <summary>
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/// Initializes the map
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/// </summary>
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/// <remarks>
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/// Warning: heights array will be null.
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/// </remarks>
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public Map()
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{
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}
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/// <summary>
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/// Initializes the map
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public Map(int width, int height)
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{
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grid = new float[width, height];
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}
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/// <summary>
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/// Gets or sets the cell at specified position
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/// </summary>
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/// <param name="x">X</param>
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/// <param name="y">Y</param>
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/// <returns>Cell</returns>
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[XmlIgnore]
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public float this[int x, int y]
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{
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get
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{
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return grid[x, y];
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}
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set
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{
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grid[x, y] = value;
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}
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}
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/// <summary>
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/// Gets width of map
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/// </summary>
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[XmlIgnore]
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public int Width { get { return grid.GetLength(0); } }
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/// <summary>
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/// Gets height of map
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/// </summary>
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[XmlIgnore]
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public int Height { get { return grid.GetLength(1); } }
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/// <summary>
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/// Returns true if specified cell is a water cell
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/// </summary>
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/// <param name="x">X</param>
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/// <param name="y">Y</param>
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/// <returns></returns>
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public bool IsWater(int x, int y)
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{
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return grid[x, y] <= WaterLevel;
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}
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}
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}
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