city-generation/Game/Assets/Scripts/Generator/PopulationCentersGenerator.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TransportGame.Model;
using TransportGame.Noise;
using UnityEngine;
namespace TransportGame.Generator
{
public class PopulationCentersGenerator
{
System.Random random = new System.Random();
public void Generate(Map map)
{
// Generate a number of points
int maxPoints = map.Width * map.Height / (1024 * 512);
int points = random.Next(maxPoints / 4, maxPoints);
for (int i = 0; i < points; ++i)
{
int px, py;
do
{
px = random.Next(map.Width);
py = random.Next(map.Height);
}
while (map.IsWater(px, py));
map.PopulationCenters.Add(new Point(px, py));
}
}
}
}