2015-05-22 08:26:29 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using TransportGame.Model;
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using TransportGame.Noise;
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namespace TransportGame.Generator
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{
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public class PopulationCentersGenerator
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{
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System.Random random = new System.Random();
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public void Generate(Map map)
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{
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2015-05-29 16:03:08 +00:00
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// Generate range
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float mp = (float)(map.Width * map.Height) / (1024 * 1024); // For 4k x 4k range should be around 900
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2015-06-13 18:36:32 +00:00
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map.PopulationCenterRange = mp * 31f + 496.66f; // For 2k x 2k range should be around 600
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2015-05-29 16:03:08 +00:00
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2015-05-22 08:26:29 +00:00
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// Generate a number of points
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2015-05-29 16:03:08 +00:00
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int maxPoints = 16 * (int) Math.Sqrt(mp);
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int points = random.Next(maxPoints / 2, maxPoints);
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2015-05-22 08:26:29 +00:00
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for (int i = 0; i < points; ++i)
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{
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int px, py;
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do
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{
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2015-06-13 18:36:32 +00:00
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px = random.Next(map.Width / 8, 7 * map.Width / 8);
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py = random.Next(map.Height / 8, 7 * map.Height / 8);
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2015-05-22 08:26:29 +00:00
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}
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while (map.IsWater(px, py));
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2015-05-29 16:03:08 +00:00
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map.PopulationCenters.Add(new Vector2(px, py));
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2015-05-22 08:26:29 +00:00
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}
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}
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}
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}
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